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The Helios Project - Stage Alpha

   (11 reviews)
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About This File

The Helios Project Alpha Stage

- Pharos Base, Charon, Pluto, Saturday, March 4, 3032

A young marine in training arrives. After his briefing with Commander


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Argenteo

  

A good short map, feels a bit empty if you clear all in your path and have to go back then.

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Unknown date

  
Liked this, finished it with 30 shells, 100% kills, used monster kill for that. If you don't do that you still have enough to finish the level by ignoring the last monsters. Challenge is great and it doesn't use monster spawning. coldfusio

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Unknown date

  
What the fuck are the above posters smoking? This wad rocks.

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Unknown date

  
it wood have ben better if thair wernt shuch big monsters at the bigining 1/5

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Unknown date

  
This wad only has 44 monsters but damn this is one friggen hard level. Limited ammo and fiendish monster placement makes this short level an achievment to beat. Some poor texture alignment and lack of detail in places bring this level down to a 3/5

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Unknown date

  
This is an entertaining, small level. Tough, but not impossibly so. It only has 54 monsters, but they tend to be on the harder end of the monster spectrum. The layout and design is very simple, but peaceful. I can't say I was a fan of the lava pathway (I fell off) and the final battle is very hit-and-miss. Nonetheless the level is short enough to have a real "just one more go" sensation.

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  • File Reviews

    • By zeppelin · Posted
      Looks pretty detailed for a vanilla level. The techbase part looks too much gray for me, i didn't like that part so much, it looks depressing. The red key hell warp section is kinda difficult as you need to defeat a duo composed of one Hell Knight and one Revenant in a cramped space.
      I played on UV without saves using PrBoom+ source-port. While the map itself is not so difficult, you should be careful with of ammo management and the revenant trap at the end, as it as it can kill you very quickly if you didn't expect it.
      Vanillic Acid isn't bad, but not amazing either.

      - zeppelin
    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it
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