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Bereft

   (13 reviews)
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About This File

This is not a Doom "map"... in fact, it would be better described as an adventure; a test of endurance taking you through a foggy wasteland of ancient ruins and forests. Think smart. Think quick. But don't think you're going to make it out alive.


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Zahid

  
apart the fog effect map is quite average..monster placement make no sense at most points...not bad map though

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Unknown date

  
Its pretty cool. like said above. its short. But its good none the less. Detail ISN'T everything.

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Unknown date

  
awesome. short, but rules.

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Unknown date

  
Its very ok. But just ok.

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Unknown date

  
good job, make more 4/5

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Unknown date

  
Mediocre. It's not BAD, but the fog effect is the only thing to make it stand out from any other half-ass wad out there.

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Unknown date

  
Yeah it's too short, and about as linear as you get, but it's a decent little time waster.

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Unknown date

  
Meh. Its... okay; nothing special though. It had some good IDEAS, but the creator needs to start putting detail in.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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