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About This File

Level ripped out of an unreleased megawad named "The Twilight Zone 2 which was rejected by cdrom.com. So I'm going to release the levels as seperate wads as time goes on.

The Story (reviewers put this story into your review) "Oh no, I'm stuck in a lost base!, Help, Help!, Where is The HEALTH? I'm gonna DIE, well I'll try not to be Malcolm. Oh YES!, I have a PISTOL, and I will kill that Sarge, yippy a SHOTGUN, oh no I'm gonna get BURNT by those imps, 'no problem. Oh no I can't find that health! Oh owwh, Hell Knights, DAMN, Demons everywhere where is that Health there it is!, a SOULSPHERE I can't reach it because I have a weight problem, OUCH!, I'll get you Hell Knight, Whaaaaah!, The Marine Died. Will he survive another great battle? The End

All the Health is hidden except a berserk strength. There is not 1 health potion, stimpack or medikit in the entire level. All the enemies Are either "Lost Souls" or non bullet shooting enemies. It can be done. After grabbing the yellow key, the silver tower outside will create invincible imps to attack you, don't forget that rocket launcher! This is sort of an incredible blend of E1M7 and TNT level 4 and very well joined together. The level was NOT modified from other DOOM games.

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Unknown date

This is dated July 1999; the author is still making levels today. The level has an E1 feel. Despite the hype in the readme it's incredibly easy. You have masses of health and ammo (plus a BFG) against 83 mostly modest monsters. The weapons etc are hidden, but not very hard, and although the level is fun, it takes no time to finish. There's an odd switch that makes the whole level go wobbly, although I don't think there's a way of flipping it without using IDCLIP.

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Unknown date

It's a good level, but not as good as some of his later works. BTW, if you read this, Paul, I'm wondering: Why wereen't at least some of the maps in your Bella series really up to par with your other works from that time? I'm just wondering if there's a particular reason, so please make a reply on this page to tell me if there is and if so, what the reason is. Thanks.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.