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WHO STOLE THE HEALTH?

   (3 reviews)
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About This File

Level ripped out of an unreleased megawad named "The Twilight Zone 2 which was rejected by cdrom.com. So I'm going to release the levels as seperate wads as time goes on.

The Story (reviewers put this story into your review) "Oh no, I'm stuck in a lost base!, Help, Help!, Where is The HEALTH? I'm gonna DIE, well I'll try not to be Malcolm. Oh YES!, I have a PISTOL, and I will kill that Sarge, yippy a SHOTGUN, oh no I'm gonna get BURNT by those imps, 'no problem. Oh no I can't find that health! Oh owwh, Hell Knights, DAMN, Demons everywhere where is that Health there it is!, a SOULSPHERE I can't reach it because I have a weight problem, OUCH!, I'll get you Hell Knight, Whaaaaah!, The Marine Died. Will he survive another great battle? The End

All the Health is hidden except a berserk strength. There is not 1 health potion, stimpack or medikit in the entire level. All the enemies Are either "Lost Souls" or non bullet shooting enemies. It can be done. After grabbing the yellow key, the silver tower outside will create invincible imps to attack you, don't forget that rocket launcher! This is sort of an incredible blend of E1M7 and TNT level 4 and very well joined together. The level was NOT modified from other DOOM games.


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Unknown date

  
This is dated July 1999; the author is still making levels today. The level has an E1 feel. Despite the hype in the readme it's incredibly easy. You have masses of health and ammo (plus a BFG) against 83 mostly modest monsters. The weapons etc are hidden, but not very hard, and although the level is fun, it takes no time to finish. There's an odd switch that makes the whole level go wobbly, although I don't think there's a way of flipping it without using IDCLIP.

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Unknown date

  
It's a good level, but not as good as some of his later works. BTW, if you read this, Paul, I'm wondering: Why wereen't at least some of the maps in your Bella series really up to par with your other works from that time? I'm just wondering if there's a particular reason, so please make a reply on this page to tell me if there is and if so, what the reason is. Thanks.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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