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WHO STOLE THE HEALTH?

   (3 reviews)
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About This File

Level ripped out of an unreleased megawad named "The Twilight Zone 2 which was rejected by cdrom.com. So I'm going to release the levels as seperate wads as time goes on.

The Story (reviewers put this story into your review) "Oh no, I'm stuck in a lost base!, Help, Help!, Where is The HEALTH? I'm gonna DIE, well I'll try not to be Malcolm. Oh YES!, I have a PISTOL, and I will kill that Sarge, yippy a SHOTGUN, oh no I'm gonna get BURNT by those imps, 'no problem. Oh no I can't find that health! Oh owwh, Hell Knights, DAMN, Demons everywhere where is that Health there it is!, a SOULSPHERE I can't reach it because I have a weight problem, OUCH!, I'll get you Hell Knight, Whaaaaah!, The Marine Died. Will he survive another great battle? The End

All the Health is hidden except a berserk strength. There is not 1 health potion, stimpack or medikit in the entire level. All the enemies Are either "Lost Souls" or non bullet shooting enemies. It can be done. After grabbing the yellow key, the silver tower outside will create invincible imps to attack you, don't forget that rocket launcher! This is sort of an incredible blend of E1M7 and TNT level 4 and very well joined together. The level was NOT modified from other DOOM games.


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Unknown date

  
This is dated July 1999; the author is still making levels today. The level has an E1 feel. Despite the hype in the readme it's incredibly easy. You have masses of health and ammo (plus a BFG) against 83 mostly modest monsters. The weapons etc are hidden, but not very hard, and although the level is fun, it takes no time to finish. There's an odd switch that makes the whole level go wobbly, although I don't think there's a way of flipping it without using IDCLIP.

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Unknown date

  
It's a good level, but not as good as some of his later works. BTW, if you read this, Paul, I'm wondering: Why wereen't at least some of the maps in your Bella series really up to par with your other works from that time? I'm just wondering if there's a particular reason, so please make a reply on this page to tell me if there is and if so, what the reason is. Thanks.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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