Date Completed : July 10, 1999
Title : DoomServ Deathmatch I v1.0
Filename : dmsrv1.wad
Other Works : Dead Zone, Sin (included and updated),
DoomServ Deathmatch 1 (included and updated)
Author : Brad "Carnevil" Carney (levels) and Mike
"Mancubus II" Lightner (artwork)
Email Address : Carnevil: firstname.lastname@example.org
Mancubus II: email@example.com
Description : This five level deathmatch set, named after
DoomServ and done in the style of the classic
DWANGO wads, contains a highly diverse set of
levels, making this a wad bound to please
just about everyone. From well-designed
levels to arenas made for brainless frag-
fests, this wad has it all.
DoomServ can be downloaded at:
Additional Credits to : id Software, Randy Heit (ZDoom), the authors
of ZETH, and the authors of BSP.
* Play Information *
Game : ZDoom with Doom II
Level #'s : First five levels
Single Player : On a couple, I threw in monsters for the hell
of it :)
Cooperative 2-8 Player : Level 5 (Sin), maybe
Deathmatch 2-4 Player : Oh yeah!
Deathmatch 5-16 Player : Only level five was designed for this.
Difficulty Settings : No
Demos Replaced : No, but I'd love to see some.
* Level Information *
Level 1 : DoomServ Deathmatch I
Description : This level has quickly become one of my
favorite deathmatch levels of all time, and
not because I made it. This level is everything
a classic DM level should be: perfect balance
of open fighting areas and other things took
keep things interesting, perfect, fluid-looking
structures, great item placement, etc. This one
has the makings of a total classic.
Level 2 : Death-Tac-Toe
Description : For those of you who like pure action, no-
thinking deathmatch levels, this is the one
or you. This level consists of a mid-sized
arena modeled closely after DWANGO5's level
18, with a difficult-to-reach megasphere
and plasma gun atop the "sides."
Level 3 : The Volcano Installaion
Description : This level is very reminicent of Quake's DM4
for 1 big reason: LAVA! If you're lagged badly,
I highly reccommend you don't play this level :)
This level features a dark, "Doom episode 1 base"
-type area, and of course the volcanic lava area.
This level also makes use of "push pads," floor
pads that whip you or anything on it wherever
it's pointing to.
Level 4 : Convayer Belt Arena
Description : The name for this one pretty much says it all :)
This level is modeled very closely after DWANGO5's
level 10 in shape, yet plays very differently.
Although the convayer belt takes some getting used
to, it really makes for some fast, furious,
Level 5 : Sin
Description : Since I want this wad to still be played after the
new network code (http://www.xmission.com/~larsen)
for Doom comes out (meaning that there will be much
more than 4 people in each game, probably), I wanted
to include a deathmatch level that would be the most
fun with about 10 people. As soon as I realized that
a level I had already released called Sin would make
the perfect level for this, I decided to give parts
of it a face lift, open some areas of it up a bit
(some parts are kinda cramped), and include the new
version of it as level 5 in this pack. "Sin is in so
it shall begin."
* Construction *
Base : Levels and scripts from scratch
Editor(s) used : ZETH, BSP v2.3
Build time : About three weeks
Known Bugs : One, and it's all ZDoom's fault :) The second
silent teleport in the wind tunnel on level 3
only works about half the time
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You may distrubute this file in any format (CD-ROM, FTP, whatever),
provided that you include all files included in your distribution (as
in, this text file).
Where to Get this wad: