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Jägermörder - 01 Chemical Lab

   (34 reviews)
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About This File

I guess I gotta write a story.. argh.. Basicly the hellspawn have invaded earth again, this time in the Colorado Rockies (not a fan of the team ;)... the military sent you alone because they cannot afford any more casulties after the previous wars with hell... you're resumé also helps you get the job. :) A few days back the UAC base radioed in that the computers were acting weird, such as programs closing down for no reason... the UAC hq just dismissed this since Microsoft was the dominant maker of most of these programs... the scientists and soldiers at the base were never heard from again and satelite scans reveiled the enemy (Yes, in this story the scanners actually pick them up!) Inside the base there's teleporting technology which must be how the minions of hell got back on earth.. you must find this teleporter and use it to transport to the source... Hrm.. wasn't too bad for my first storyline :P


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Guest

Unknown date

  
Solid map. Not as good as the new Jagermorder 2, but a good blast nonetheless 4/5

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Guest

Unknown date

  
Not a bad little map. I'm going to keep this one. I always did like the moon base theme. 3/27/07

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Guest

Unknown date

  
This is a short but intense map. The layout isn't too complex, but it's all looking quite nice. And it offers a good challenge, especially with a hectic Archvile fight near the end. 4/5 -Milian

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Guest

Unknown date

  
I found the fights average. A RL should be provided against the fatter demons.

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Guest

Unknown date

  
I too must say this is nice looking but nothing special combat-wise, if played with a bit caution it´s actually a pretty easy map, but the progression is well done, nice second secret too. But still, something is missing. 3/5

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Guest

Unknown date

  
Looks great, but nothing special.

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Guest

Unknown date

  
A very high-quality map indeed, but somehow it doesn't excite me too much. I'll assume that's my fault and give it five stars anyway.

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Guest

Unknown date

  
Little e1 styled map, detailed. Lots of sg action for aiming learning =). Good traps here and there. Before the YK door gameplay becomes repetitive with barons and more barons :P:, Ssg fest just that :P. Average+

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Guest

Unknown date

  
Utterly boring ssg fest. 3/5 - Belial

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Guest

Unknown date

  
A good-looking map that doesn't quite make the mark in terms of gameplay. Just a walk through a base without many options as to how to approach a fight... makes it feel redundant. 3/5 -Snakes

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Guest

Unknown date

  
I'd give it 5 stars except that he made this require Boom to accomplish things that could have been easily done in vanilla. **** -sargebaldy

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Guest

Unknown date

  
Considering its time frame it´s a decent map that will provide 10-15 minutes of fun gameplay. Good architecture bits and a very clean layout. Difficulty increases as the map goes and turning into a very repetitive battle with big demons towards the end. If played slowly won´t give any trouble with the possible exception of the arch vile. 3 Stars.

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Guest

Unknown date

  
Looks good. Very easy. 3/5

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Guest

Unknown date

  
whoa man this is legendary 5 stars-Tango

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Memfis

Unknown date

  
Looks pretty nice but aside from a few traps, the monsters just fill the space rather than put you in dangerous situations. Not too bad for one playthrough.

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Guest

Unknown date

  
5 red communist stars

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Guest

Unknown date

  
This is a short but intense map. Are you kidding? Anyway this map looks good but the gameplay completely SUCKS. Really it's just a tedious SSG killfest. 2/5 for boring me

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Guest

Unknown date

  
While it doesn't hold a candle to the grandness of its sequel, this map is still stellar in every way. 5/5

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Guest

Unknown date

  
This is undobtedly a great map, but I must restrict it to 4/5, because JM2 is just SO much more.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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