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Jägermörder - 01 Chemical Lab

   (37 reviews)
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About This File

I guess I gotta write a story.. argh.. Basicly the hellspawn have invaded earth again, this time in the Colorado Rockies (not a fan of the team ;)... the military sent you alone because they cannot afford any more casulties after the previous wars with hell... you're resumé also helps you get the job. :) A few days back the UAC base radioed in that the computers were acting weird, such as programs closing down for no reason... the UAC hq just dismissed this since Microsoft was the dominant maker of most of these programs... the scientists and soldiers at the base were never heard from again and satelite scans reveiled the enemy (Yes, in this story the scanners actually pick them up!) Inside the base there's teleporting technology which must be how the minions of hell got back on earth.. you must find this teleporter and use it to transport to the source... Hrm.. wasn't too bad for my first storyline :P


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I Drink Lava

  

This is a hallmark map from the Doom community's transition from the classic to the modern era. It's a techbase with some really nice detail and lighting for the time, though the layout itself is a bit basic like one of the early maps from Memento Mori 1. The secret with the armor inside the nukage is a nice touch. Unfortunately, the gameplay is where Jägermörder 01 falls behind. The combat towards the end is just SSG vs numerous Barons, which is incredibly tedious. By the Yellow Key, I just gave up and ran past most of the monsters to the exit. A rocket launcher or a plasma rifle would've made this map flow a lot better.

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NuMetalManiak

  

a fairly modern techbase level. nothing really to it, the combat is a little less fun than I originally expected, but it progresses alright. it's got an interesting name but on the overall onset doesn't offer all that much in comparison. relaxing.

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Havoc Crow

  

A good-looking, fairly short level. It's not particularly challenging, though, and the abundance of Barons and Knight gets annoying, especially if you miss the out-of-the-way super shotgun.

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Guest

Unknown date

  
Solid map. Not as good as the new Jagermorder 2, but a good blast nonetheless 4/5

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Guest

Unknown date

  
Not a bad little map. I'm going to keep this one. I always did like the moon base theme. 3/27/07

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Guest

Unknown date

  
This is a short but intense map. The layout isn't too complex, but it's all looking quite nice. And it offers a good challenge, especially with a hectic Archvile fight near the end. 4/5 -Milian

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Guest

Unknown date

  
I found the fights average. A RL should be provided against the fatter demons.

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Guest

Unknown date

  
I too must say this is nice looking but nothing special combat-wise, if played with a bit caution it´s actually a pretty easy map, but the progression is well done, nice second secret too. But still, something is missing. 3/5

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Guest

Unknown date

  
Looks great, but nothing special.

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Guest

Unknown date

  
A very high-quality map indeed, but somehow it doesn't excite me too much. I'll assume that's my fault and give it five stars anyway.

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Guest

Unknown date

  
Little e1 styled map, detailed. Lots of sg action for aiming learning =). Good traps here and there. Before the YK door gameplay becomes repetitive with barons and more barons :P:, Ssg fest just that :P. Average+

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Guest

Unknown date

  
Utterly boring ssg fest. 3/5 - Belial

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Unknown date

  
A good-looking map that doesn't quite make the mark in terms of gameplay. Just a walk through a base without many options as to how to approach a fight... makes it feel redundant. 3/5 -Snakes

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Guest

Unknown date

  
I'd give it 5 stars except that he made this require Boom to accomplish things that could have been easily done in vanilla. **** -sargebaldy

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Guest

Unknown date

  
Considering its time frame it´s a decent map that will provide 10-15 minutes of fun gameplay. Good architecture bits and a very clean layout. Difficulty increases as the map goes and turning into a very repetitive battle with big demons towards the end. If played slowly won´t give any trouble with the possible exception of the arch vile. 3 Stars.

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Guest

Unknown date

  
Looks good. Very easy. 3/5

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Guest

Unknown date

  
whoa man this is legendary 5 stars-Tango

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Memfis

Unknown date

  
Looks pretty nice but aside from a few traps, the monsters just fill the space rather than put you in dangerous situations. Not too bad for one playthrough.

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Guest

Unknown date

  
5 red communist stars

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Guest

Unknown date

  
This is a short but intense map. Are you kidding? Anyway this map looks good but the gameplay completely SUCKS. Really it's just a tedious SSG killfest. 2/5 for boring me

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Guest

Unknown date

  
While it doesn't hold a candle to the grandness of its sequel, this map is still stellar in every way. 5/5

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Guest

Unknown date

  
This is undobtedly a great map, but I must restrict it to 4/5, because JM2 is just SO much more.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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