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Frag City

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About This File

You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through.

What is different about this Wad that 300 others don't have? Hint: look at the ceiling, :)

1. No bottlenecks: every spot has at least two exits; you can't be locked down. You also have to watch at least two places for enemies.

2. Better weapons selection: if you select the first two weapons levels, only shotgun, chainsaw and pistol are available. At level 3, chaingun is available and at level 4, rocket launcher is available. Why do this? We found in playing deathmatch, that the game became too easy with the plasma rifle or rocket launcher all the time. It also made the game's outcome depend on whoever got to the biggest weapon first.

Shotgun and Pistol can be evaded. Plasma gun makes getting killed too easy. Rockets can kill just from the blast wave. The reduction in firepower makes the game more interesting since even an inexperienced player can do killing damage to a seasoned veteran.

An inexperienced player is no match against a more experienced one even with equal high- powered weaponary. This also makes the game more fun since you never know what will happen.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.