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Simply Simple v1.0

   (2 reviews)
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Mindless senseless violence. Plain and simple! A tribute to the classic, with ample ammo and monsters running around. Not nearly as hectic in DM, but a good fragging ground nonetheless.

I'm interested in including a cool speedrun or other interesting demo in the next release. If you make one (with the standard Doom2.exe), please let me know.


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NuMetalManiak

  

not an effective Dead Simple clone if we are to be honest. it starts with hitscanners and hell knights after the initial room with the megasphere, along with the enemies that come out of the onion layer from the doors. barely any health in this area to help with the hitscanners, and the windows make things harder to dodge. once the outer portion is there the going is a bit easier where you can invoke infighting and there's a bit more health, but you have an exit switch on any side and well leave any time. it's not really an effective Dead Simple clone probably because it only uses the mancubi, no arachnotrons are present, and while more frantic due to the hitscanners is somehow not as harsh.

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Unknown date

  
This is okay, but it's very small. It's basically a recreation of Map07, in the sense that it's a symmetrical arena divided into onion layers. It's a lot easier than Map07 (the megasphere at the start is OTT) and you have lighter weapons. The exit switches aren't blocked off, so you can skip past half of the monsters.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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