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MP5K Sub-machine gun

   (4 reviews)
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About This File

This replaces the chaingun with a MP5K sub-machine gun. The original gun graphics are taken from the MP5K weapon add-on for Duke Nukem 3D by Ian Jones. I had to modify the sprites a little, but it turned out okay. I got the icon for the weapon from Dt-uzi by Don Tello. This >should< work with Doom, Doom II, and any Doom port. I recommend getting Smack My Marine Up for this patch, because of it's cool-ass cross hair.


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Unknown date

  
the pickup sprite is that of an Uzi, not an MP5K. auto-fail.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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