** NOTE: This level is meant to be played with a source port such as
** ZDooM (on which it has been thoroughly play-tested). It WILL NOT WORK
** with DOOM2.EXE -- it will load up looking horrible, and eventually crash
** with vis_plane errors, especially in the more detailed areas. If you use
** ZDooM, please disable (or not use) the jump feature, as the level was not
** designed to allow jumping.
Title : Quo Vadis
Filename : PUGILIST.WAD
Author : Gurkha Boy
Email Address : email@example.com
Other work from author : None. These are my first 3 levels.
Misc. Author Info : Been playing DooM for 5 years, now. Love the newer
games too, but keep going back to DooM.
Description : First level is a fairly small entry-level type wad,
but quite detailed. Recommended for experienced players
(although full skill-level support has been provided).
Second level is a command-center type level, with a lot
of themes (sentry posts, dungeon, mechanical room, supply
and storage room, waste storage area, barracks, officer's
dining room, toilets, and of course computer centers).
Third level is a mostly outdoor level, with arena-type areas
and interesting architectural elements. You get to meet the
big boys in this level; use them to your advantage. Quite
challenging on Ultra Violent skill level (but fun, I hope).
Read the accompanying story (story.txt) for more details.
This file has all three parts of a 3-level series that fits
the story line. Several puzzles, but none too fiendish.
Additional Credits to : Ian W., the maker of an excellent TC called Herian2. Get it!
His work inspired me to try my hand at level design
and editing. His continued encouragement and technical advice
have been invaluable in helping me build these levels.
Id software, without whom my days would be oh! so
empty (I know, I know, I need to get a life!)
* Play Information *
Engine : ZDooM (recommended) or other port that allows
greater detail than DooM
Map Number : MAP01, MAP02, MAP03
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
SYSTEM REQUIREMENTS : I'm not sure what the minimum requirements are.
However, because of the level of detail I think
a reasonably powerful computer may be required
to run it smoothly. (Created on a PII 300 MHz
w/64 MB RAM, also tested on a PII 233 MHz w/64
MB RAM and a Pentium 233 w/32 MB RAM.) If you
can run ZDooM you should not have a problem running
* Construction *
Base : New levels from scratch (and I mean scratch -- every
linedef, every sector, every node).
Editor(s) used : WadAuthor v1.30, an excellent utility; Wintex to combine
the three levels into a single wad file.
Build time : A few days to learn the basics, and about 2 weeks to
create the first level, 4 weeks to create the second
level, 2 weeks for the third (approx. 2-3 hours per day
with a few days off for good behavior).
Known Bugs : None that I could find.
Source port notes : This level was designed for ZDooM, but other source
ports may work just as well. Please do not use the
jump feature of ZDooM, as this would be cheating.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
ftp.cdrom.com or any mirror of ftp.cdrom.com