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Quo Vadis

   (4 reviews)
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About This File

First level is a fairly small entry-level type wad, but quite detailed. Recommended for experienced players (although full skill-level support has been provided). Second level is a command-center type level, with a lot of themes (sentry posts, dungeon, mechanical room, supply and storage room, waste storage area, barracks, officer's dining room, toilets, and of course computer centers). Third level is a mostly outdoor level, with arena-type areas and interesting architectural elements. You get to meet the big boys in this level; use them to your advantage. Quite challenging on Ultra Violent skill level (but fun, I hope). Read the accompanying story (story.txt) for more details. This file has all three parts of a 3-level series that fits the story line. Several puzzles, but none too fiendish.


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Unknown date

  
I agree with the first review. The very first switch I hit was not set on repeat. So if you miss the door that it opens the first time, you're fucked. Besides it looks worse than possible. 8/14/07

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Unknown date

  
Nice wad - cool Score:5 of 5

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Unknown date

  
Pissed me off, basically. The first level requires that you uncover a pair of switches in order to enter the main structure; you uncover the switches by running over a trigger line. But you'd never work out where the trigger line was unless you open the level in Doombuilder (or whatever), and with my version of Zdoom the trigger doesn't even work anyway. And I'll never know what the other two levels are like because I got angry and I had one of my turns.

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Unknown date

  
Map01 is fine - it just requires that the player not have ADHD. I played it no problem without looking in an editor. And if it doesn't work with the current Zdoom, then that is a port issue, not a problem with the wad.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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