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Twilight Warrior Special Forces Doom2 Conversion (v1.01)

   (66 reviews)
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Cacockcansukmycok

  
Fucking doesn't work without the Dehacked SHIT. 0/0

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D00MManiac

  
Not entirely perfect but very realistic.

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Guest

  
sv_cheats true and idfa ... game will begin!

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Guest

  
...Awesome.

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Unknown date

  
It plays out very well and quite simply great to keep around. The only gripe I can get is the blocking bushes, which you have to jump over and stuff. It's kind of like Unreal (w/ some eye puzzle stuff). Things get quite bleak @ map09 (last level). ~4/5

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Unknown date

  
For some reason this wad won't work properly in zdoom or skulltag. If you try to run it in one of those ports it will be all fucked up as reviewer 13 pointed out. I ran it just fine in a doom 2 control centre in 2001, but I can't remember its name.

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Unknown date

  
2 words : KICK ASS. This is so realistic, that i'm interested more in the special forces! -Ghoul Hunter *****

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Unknown date

  
interesting concept, poorly executed mod

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Guest

Unknown date

  
5/5 for ya bro

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Unknown date

  
Interesting mod. Especially with AEOD. A bit too easy because gives you a lot of weapons and ammo and enough health as well. I only died once (in MAP02), damn that Quake 2 shotgunner, I didn't see him. Where is the challenge? I thought at end there will be a cyberdemon or something hard to fight. All were mostly zombies and probably a mancubus at end too (that was in previous maps). 3/5 -Doomer95

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Unknown date

  
one word wicked

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Unknown date

  
wow. 2 words: epic fail. i think the worst part was the weapons. i mean for christ's sake the shoutguns looked like a machine gun! and the bfg was a sniper rifle! and grenades would not be thrown in a stright line, why didnt they just lave the rocket laucher in?

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Unknown date

  
This is dated December 1998. It's a TC that tries to turn Doom into a kind of Rainbow Six clone; the jungle textures are elaborate, but a pain to navigage (I ended up jumping over a lot of the bushes), and the town levels tend to be very square. The ship was fun, although again it feels like a child's copy of e.g. the first Soldier of Fortune game. Map10 is theoretically good but you can run straight to the exit.

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Unknown date

  
Good, but way too short. The makers should've used more realistic textures than the stock Doom 2 ones, though. 4/5

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Unknown date

  
It's a shame when a lot of work clearly went into something that's not really all that fun in final result. Give me Batman Doom any day.

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Unknown date

  
utter garbage. 0/5.

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Unknown date

  
The sound is really bad. At lease get non-clipping sounds. The Db rate on the pistol blast is off the scale! The custom guns were good. The maps are fun. I give it 3 stars!

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Unknown date

  
THIS ROCKS REALISTICLY!

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Unknown date

  
I agree with reveiwer 7, there are too few levels. More levels would be well done, still it is EXTREMELY good! 999/5

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Unknown date

  
TW is one of the best TC wads for Doom 2. That's all I have to say... ;-) Download it NOW...!!!

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Unknown date

  
Damn, this is such a fun TC. I especially love the jungle levels and the oil rig level. My only complaint is that there aren't enough missions; 10 levels of this unmatchable balance of graphics and gameplay seems like far too few. Despite this, it still gets the coveted honor of 666/5 stars.

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Unknown date

  
Pretty realistic for a Doom tc.

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Unknown date

  
Wow... duuude

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Unknown date

  
This is great fun. Some nice ideas though hardly realistic. If it doesn't work in zhexen / skulltag then that's just too bad (and that's their problem) just use a port that is true to Doom and it works just fine i.e. Choco / prboom-plus. 5/5

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Unknown date

  
VERY Realistic!!

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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