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Twilight Warrior Special Forces Doom2 Conversion (v1.01)

   (66 reviews)
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Cacockcansukmycok

  
Fucking doesn't work without the Dehacked SHIT. 0/0

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D00MManiac

  
Not entirely perfect but very realistic.

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Guest

  
sv_cheats true and idfa ... game will begin!

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Guest

  
...Awesome.

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Unknown date

  
It plays out very well and quite simply great to keep around. The only gripe I can get is the blocking bushes, which you have to jump over and stuff. It's kind of like Unreal (w/ some eye puzzle stuff). Things get quite bleak @ map09 (last level). ~4/5

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Unknown date

  
For some reason this wad won't work properly in zdoom or skulltag. If you try to run it in one of those ports it will be all fucked up as reviewer 13 pointed out. I ran it just fine in a doom 2 control centre in 2001, but I can't remember its name.

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Unknown date

  
2 words : KICK ASS. This is so realistic, that i'm interested more in the special forces! -Ghoul Hunter *****

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Unknown date

  
interesting concept, poorly executed mod

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Guest

Unknown date

  
5/5 for ya bro

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Unknown date

  
Interesting mod. Especially with AEOD. A bit too easy because gives you a lot of weapons and ammo and enough health as well. I only died once (in MAP02), damn that Quake 2 shotgunner, I didn't see him. Where is the challenge? I thought at end there will be a cyberdemon or something hard to fight. All were mostly zombies and probably a mancubus at end too (that was in previous maps). 3/5 -Doomer95

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Unknown date

  
one word wicked

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Unknown date

  
wow. 2 words: epic fail. i think the worst part was the weapons. i mean for christ's sake the shoutguns looked like a machine gun! and the bfg was a sniper rifle! and grenades would not be thrown in a stright line, why didnt they just lave the rocket laucher in?

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Unknown date

  
This is dated December 1998. It's a TC that tries to turn Doom into a kind of Rainbow Six clone; the jungle textures are elaborate, but a pain to navigage (I ended up jumping over a lot of the bushes), and the town levels tend to be very square. The ship was fun, although again it feels like a child's copy of e.g. the first Soldier of Fortune game. Map10 is theoretically good but you can run straight to the exit.

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Unknown date

  
Good, but way too short. The makers should've used more realistic textures than the stock Doom 2 ones, though. 4/5

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Unknown date

  
It's a shame when a lot of work clearly went into something that's not really all that fun in final result. Give me Batman Doom any day.

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Unknown date

  
utter garbage. 0/5.

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Unknown date

  
The sound is really bad. At lease get non-clipping sounds. The Db rate on the pistol blast is off the scale! The custom guns were good. The maps are fun. I give it 3 stars!

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Unknown date

  
THIS ROCKS REALISTICLY!

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Unknown date

  
I agree with reveiwer 7, there are too few levels. More levels would be well done, still it is EXTREMELY good! 999/5

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Unknown date

  
TW is one of the best TC wads for Doom 2. That's all I have to say... ;-) Download it NOW...!!!

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Unknown date

  
Damn, this is such a fun TC. I especially love the jungle levels and the oil rig level. My only complaint is that there aren't enough missions; 10 levels of this unmatchable balance of graphics and gameplay seems like far too few. Despite this, it still gets the coveted honor of 666/5 stars.

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Unknown date

  
Pretty realistic for a Doom tc.

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Unknown date

  
Wow... duuude

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Unknown date

  
This is great fun. Some nice ideas though hardly realistic. If it doesn't work in zhexen / skulltag then that's just too bad (and that's their problem) just use a port that is true to Doom and it works just fine i.e. Choco / prboom-plus. 5/5

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Unknown date

  
VERY Realistic!!

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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