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SERENITY v2.0

   (54 reviews)
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About This File

This set of 8 levels has been made with the word quality in mind. It's Mind here, not Muscles! Many days and weeks have gone into testing, designing and fine-tuning. Although this isn't a hack&kill kind of level, you will get your share of bloody action (especially when playing "Ultraviolent"). Some of the levels may be a breeze, others may be a real pain in the *ss. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very though places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed one or more (valuable!) hidden rooms (which contain power-ups, weapons and/or ammo). Hidden rooms, by the way, can always be recognized in some way (different texture, different light-level, etc.). To give you a rough estimation of how long it will take you to finish this level: it took us more than half an hour to finish SERENITY on "Hurt Me Plenty". But then again: we know them inch by inch...


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Eris Falling

  

An E3 replacement from 1994. Map order seems off here, the first two or three levels felt the most difficult to me, the rest were very easy.

A fair bit of quirky design here, with a lot of maps containing secrets that are mandatory to progress through the map, though most can be forgiven as they're pretty easy to figure out, some can't really even be considered proper secrets, there are others though that may be a nuisance to people.

The maps are mostly quite small, with some medium-sized offerings in the middle, and a larger map in E3M7. In total the WAD took me just over an hour.

 

E3M3, 5 and 8 are probably the best maps here, all decent maps, though I had to noclip in E3M5 after getting stuck in the blue key room due to falling off a raising floor which could not be lowered again. 8 in particular looks pretty cool with its stained-glass windows. 1, 2 and 4 were good enough, but don't stick out in the memory as being particularly special.

 

6 and 7 are easily the worst maps here, though I can't decide on my absolute least favourite. 6 is a couple dozen of small boxy rooms filled with monsters, connected either by more boxy rooms or narrow corridors and staircases, with no variety except some of them are green and some of them are brown. 7 is ugly as sin, gameplay is a bit of a slog in places, and it's the biggest map in the set so it's not like it's all over in just a couple of minutes.

 

Overall this WAD is decent for the most part, despite some strange design choices. 6 and 7 do drag the quality down though, and unfortunately those are the maps I'm most likely to remember.

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Guest

  
This was and really the series as a whole gets 3* from me, it more or less comprises one of the oldest 'megawads' ever and certainly a classic for the timeframe. Nowadays this would be 2* at most and some decisions would be absolutely laughable but still these maps are all playable at least, from a time in which many weren't. This episode would be the weakest overall, though mainly from an aesthetic standpoint, gameplay varies less overall between episodes

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Guest

Unknown date

  
4 Stars - There's loads of fun combat and it's fairly well balanced and the architecture keeps things interesting most of the time. However, I have to say that "Big Time" can go screw itself. -KMX E XII

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NuMetalManiak

Unknown date

  
ew at E3M7, but I liked the rest.

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Guest

Unknown date

  
agree with the reviewers above, good 4/5

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Guest

Unknown date

  
Good for back then, but bad by today's standards. 2/5

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Guest

Unknown date

  
It was good when it was made, and it is still good now. It's not as if Doom wads decay, you know. :p

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Guest

Unknown date

  
I cannot believe that it is from the year 1994! Very good for it's age 5/5

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Guest

Unknown date

  
Serenity, my ass! You call this serenity?!! There's too much chaos!! Now on to the review. Anyways, great map. Couldn't be legendary though so four stars, but don't let that stop you from giving it a shot.

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Guest

Unknown date

  
Very enjoyable episode. E3M7 is a bit Newbie but what do you expect from something that is over 10 years old. The gameplay is good, quite challenging and this was one of the first wads to use those good lighting effects. Also, there are two other episodes in the series Eternity and Infinity. -pc

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Unknown date

  
Thanks to Megamur for providing links to this, I forgot how much I loved these episodes. A vital time capsule of good ideas from back when it all began. I haven't played this in over 10 years! - Major Rawne

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Guest

Unknown date

  
Probably the weakest episode of the series, but earns a 5 simply because it is a classic and it's not the usual '94 garbage by any means.

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Guest

Unknown date

  
3/5 The "Top 100" article sort of acknowledges that the other two installments are better, and IMO this one really hasn't aged well. Galaxia and Crossing Acheron show us that balance and attention to detail were possible even in 1994; here, there are just too many technical glitches and too little variety of architecture and fights. By the time you complete 2 maps, you'll be drowning in shells no matter how sloppy your play.

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Guest

Unknown date

  
It may be the best doom map set of the era. Still looks good and plays well nearly 10 years later. It is a must play.

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Guest

Unknown date

  
very good for '94, but not great

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Guest

Unknown date

  
For being created in 1994, this is a great WAD. I would consider this legendary because it was such a great influence to a lot of creators back then. It definitely pushed limitations in the good ol' days. P.S. Beat the end on tough mode without cheating. That's right, I finally figured out the barrel trap.

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Guest

Unknown date

  
yeh this wad and its sequals are pretty good for its age i intend to play through all of em a good set of levels

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Guest

Unknown date

  
Possibly the first good custom Doom episode in
history and still pretty fun to play today!

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Guest

Unknown date

  
Massive gameplay, funny designs (that would be considered a fail today :), very good ideas and that's just from 1994. 5/5 - Optimus

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Guest

Unknown date

  
Still fun after 12 years.

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Guest

Unknown date

  
Not bad. Great for it's age.

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Guest

Unknown date

  
Good levels.

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VGA

Unknown date

  
Well, this probably hasn't really aged very well. Maps aren't convincing/organic/l ogical, I gave up at the second map.

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Guest

Unknown date

  
Doesn't look great, but for 1994 it's far from awful. Plays pretty well. The worst levels are E3M2 (failed realism attempt) and E3M7 (quality over quantity, please!). But the other six levels are fairly worth a go.

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Unknown date

  
Horrible, overrated pwad that starts off okay for 1994 standards, but quickly becomes garbage. M6 and M7 were two of the most boring and ugly levels I've ever played. I just don't get why everyone loves this one. Oh well, at least parts of M8 looked cool. 2/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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