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A hell day

   (13 reviews)
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1 level WAD.


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riderr3

  
Nice architecture. It took me 30 minutes to complete.

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Unknown date

  
This is dated August 1999. The author was consistently good, and this fits his style; it's a large-scale slime/techbase, with square detailing that looks a bit like a LEGO set. The gameplay would have been tough in 1999, whereas nowadays it feels pleasingly solid. The layout is structured so as to feel open, whilst drawing you on. The final battle is very satisfying, mass death on the rooftops. I could have done without the bloody lost souls, though.

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Unknown date

  
A pretty darn good map. If you guessed I am giving it 4 stars, you are 100% correct.

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Guest

Unknown date

  
More genious.

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Unknown date

  
not bad, it will go into my collection, but to many lost souls.

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Unknown date

  
Among the best. It's a very well detailed, brownish base type level in the author's usual style. Plays very well, better than most of the wads from this person. You don't feel like you're walking in some 64x64 grid, the details are better than those blocky maps from the past. The design is more Q2 like, and original as usual. (And lost souls are not a big problem when you have enough ammo :) 5/4

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Unknown date

  
This is a very well done map, let's just leave it at that Download this now!

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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