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A hell day

   (13 reviews)
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1 level WAD.


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riderr3

  
Nice architecture. It took me 30 minutes to complete.

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Unknown date

  
This is dated August 1999. The author was consistently good, and this fits his style; it's a large-scale slime/techbase, with square detailing that looks a bit like a LEGO set. The gameplay would have been tough in 1999, whereas nowadays it feels pleasingly solid. The layout is structured so as to feel open, whilst drawing you on. The final battle is very satisfying, mass death on the rooftops. I could have done without the bloody lost souls, though.

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Unknown date

  
A pretty darn good map. If you guessed I am giving it 4 stars, you are 100% correct.

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Guest

Unknown date

  
More genious.

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Guest

Unknown date

  
not bad, it will go into my collection, but to many lost souls.

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Guest

Unknown date

  
Among the best. It's a very well detailed, brownish base type level in the author's usual style. Plays very well, better than most of the wads from this person. You don't feel like you're walking in some 64x64 grid, the details are better than those blocky maps from the past. The design is more Q2 like, and original as usual. (And lost souls are not a big problem when you have enough ammo :) 5/4

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Unknown date

  
This is a very well done map, let's just leave it at that Download this now!

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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