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A hell day

   (13 reviews)
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1 level WAD.


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riderr3

  
Nice architecture. It took me 30 minutes to complete.

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Unknown date

  
This is dated August 1999. The author was consistently good, and this fits his style; it's a large-scale slime/techbase, with square detailing that looks a bit like a LEGO set. The gameplay would have been tough in 1999, whereas nowadays it feels pleasingly solid. The layout is structured so as to feel open, whilst drawing you on. The final battle is very satisfying, mass death on the rooftops. I could have done without the bloody lost souls, though.

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Unknown date

  
A pretty darn good map. If you guessed I am giving it 4 stars, you are 100% correct.

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Guest

Unknown date

  
More genious.

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Guest

Unknown date

  
not bad, it will go into my collection, but to many lost souls.

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Guest

Unknown date

  
Among the best. It's a very well detailed, brownish base type level in the author's usual style. Plays very well, better than most of the wads from this person. You don't feel like you're walking in some 64x64 grid, the details are better than those blocky maps from the past. The design is more Q2 like, and original as usual. (And lost souls are not a big problem when you have enough ammo :) 5/4

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Unknown date

  
This is a very well done map, let's just leave it at that Download this now!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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