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MURDER2.WAD (February 1997)

   (5 reviews)
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About This File

This is my second Wad to date, and made for DOOM2. Lots of tricks & surprises for everyone. Can be a little tough in some places, but remember, this level can be completed without cheating!. So use your ammo carefully!


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Zahid

  
very good....texture usage and final battle can be improved...apart that a solid map..

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Unknown date

  
The best map I've played in some time. 5/5 stars.

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Unknown date

  
It's pretty good... textures are kinda repetitive but the gameplay and the looking of the map aren't bad however. There are also some nice tricks here and there. Try it. 3/5

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Unknown date

  
This is dated February 1997. It gets off to a poor start, with an awkward first room, and then gets worse with an unintuitive pyramid that you have to climb, and in fact the whole level feels awkward and obtuse. It's an ugly-looking techbase with a grey stone theme, with an outdoors bit at the end, and 159 mostly weak monsters. It has an ammo shortage, inescapable traps, and a switchhunty style that irritated me.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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