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KILL!Zone II, Episode #2: "The Lust for BLOOD!"

   (15 reviews)
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About This File

The second episode in the KILL!Zone saga. It consists of seven large PWAD's. The maps are well constructed, with attention to; texture alignment, free from errors, game content, and playablity. Designed for serious Doomer's and those who appreciate a challenge, while having fun too.


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gaspe

  

Cool small episode with good looking levels and a mostly easygoing gameplay, but it has some tricky moments. The progression isn't straightforward and there are some nice ideas on display. I would recommend it if you are really into oldschool wads though.

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Guest

  
Completely ignore the reviewer above me !! This is GEM Check it out ...you will like it -Popsicleman313

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NuMetalManiak

  
this was actually bad. I was running around figuring out where to go next in most of these places, and the sounds were annoying. combat tends to give big weapons for big monsters though, so it's probably the only thing that might be worth it. but I'd avoid it.

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lupinx-Kassman

  
A bit better than the first part. Quite nice.

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TimeOfDeath

Unknown date

  
cool maps if you can get through map01

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Guest

Unknown date

  
Please note (in case anyone got the wrong impression from the above review): this is a *seven*-map wad, comprised of rather challenging and well-constructed maps, posing an interesting and varied experience (highly recommended).

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Great fun, wish there was a killzone 3.

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Guest

Unknown date

  
This is a good level, although it's badly flawed. The map looks nice and there's a lot of action, and also a lot of health and ammo. It's not challenging but it is entertaining. Against it, there's an awful lot of switch and teleport hunting, especially at the beginning; you have to go back and forth between the start are and the outdoors bit several times, searching around to see what effect the last switch had on the environment. Apart from that it's very playable.

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Guest

Unknown date

  
Why do you make me running around and looking for your switches!?! I do not care for your hunt and seek! I wish to shoot devil men!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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