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Flame Thrower from Zombie Doom

   (3 reviews)
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About This File

Due to the recent death of Zombie Doom, I've set out to create a series of weapons patches based on some of the weapons from the Zombie Doom beta. Al was cool enough to let me do this, so enjoy!

This changes the plasma gun into a flame thrower that shoots a cool blue fire.


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Guest

Unknown date

  
Take the original plasma gun. Mirror it and rotate it slightly; add some blue archvile fire, and voila. Terrible. No animation frames. I doubt that Duckman ever said that "You can always learn something if your not carful". On this evidence I am glad that Zombie Doom died, way back in 1999. I hope it does not come back from the grave - like an actual zombie. Real-life zombification is actually a form of induced brain-damage by oxygen starvation, doncha no?

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Guest

Unknown date

  
OIBLY DOIBLY!!!

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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