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The Helios Project - Stage Beta (aka Helios 2)

   (7 reviews)
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AFTER the mysterious incident a mere two weeks ago, you are once again


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Argenteo

  

I like the destroyed base after the first map, but gameplay seems a bit odd. The third map doesn't feel like a continuation to the second.

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Unknown date

  
I didn't like it, it was just too boring

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Unknown date

  
Its cool

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Unknown date

  
This isn't the best but I'm going to give this author a chance and play the rest of his maps. Please don't waste my time. 8/12/07

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Unknown date

  
boo yeah baby

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Unknown date

  
I played it

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  • File Reviews

    • By zeppelin · Posted
      Looks pretty detailed for a vanilla level. The techbase part looks too much gray for me, i didn't like that part so much, it looks depressing. The red key hell warp section is kinda difficult as you need to defeat a duo composed of one Hell Knight and one Revenant in a cramped space.
      I played on UV without saves using PrBoom+ source-port. While the map itself is not so difficult, you should be careful with of ammo management and the revenant trap at the end, as it as it can kill you very quickly if you didn't expect it.
      Vanillic Acid isn't bad, but not amazing either.

      - zeppelin
    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it
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