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Half-Lifed

   (27 reviews)
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About This File

Addon map for Doom2, using Valve's textures from Half-Life. Requires a Boom compatible source port to play!


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Guest

Unknown date

  
definitely cool to see after the cartoony sci-fi of the regular Doom texturing - cybershark

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Guest

Unknown date

  
oh no, you have to go through a wall ... 3/5

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Guest

Unknown date

  
The file is updated to the 2009 version. Merged texture and map WADs and fixed up some things in it, not to mention making it a little harder.

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Guest

Unknown date

  
Mixed bag. Ambiance is good. Map layout is a bit too simple, f.e. often too rectangular, like the maze. Gameplay really suffers from endless walking, not knowing where to go; UV is waaay too easy. Music is horrible... Overall: brave attempt, but the map itself is not good. 2 for the result + 1 for the effort = 3/5.

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Unknown date

  
Buckle up! You're in for a neat little tour of Half-Life. The author has designed the map very cleverly so that it, strenghted by the - frankly - awesome new textures and flats, feels like it could be from Half-Life... And yet the special DooM feeling is still there! I don't know quite how he pulled it off. A small letdown, though, is the (very) weak resistance, making for some very bare rooms and environments. Half-Life fans will be in for a real treat. --4/5

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Unknown date

  
I am really impressed how much close to the original this looks. All the gfx is changed and there are tricks around!

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Guest

Unknown date

  
Good game :)

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Guest

Unknown date

  
It's more of a quick-off-the-mark feasibility study than a level, but it's impressive on this level; it evokes the style of several parts of Half-Life, with the exception of the monorail and alien levels. It's never really jaw-dropping, though. Without the monsters, baddies and atmosphere, Half-Life's architecture was generally plain and functional (as befits a game set in a more real-world location than Doom).

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Guest

Unknown date

  
This is probably one of my better WAD/texture pieces. Old email address doesn't work anymore, you can contact me on Doomworld or NewDoom forums under this same sig. -Mr. Chris

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Guest

Unknown date

  
Cool! - Szlobo

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Guest

Unknown date

  
Mr Chris' first wad! A pretty good one! 4/5!

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Guest

Unknown date

  
That's brilliant. 5/5

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Unknown date

  
i played half life 1 so i love this thank you

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Guest

Unknown date

  
If sector-over-sector is ever supported in ZDooM, someone should immediately start work on a TC that basically recreated Ha;f-Life for ZDooM. If noone else does then I'll do it. This is f***ing awesome. Loved it. Five stars. -Gee

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Guest

Unknown date

  
very cool.

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Unknown date

  
Nice, but I ended up running around and looking for the door (I mean vent) way more than I want to in a map with not that many monsters.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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