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Half-Lifed

   (27 reviews)
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About This File

Addon map for Doom2, using Valve's textures from Half-Life. Requires a Boom compatible source port to play!


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Unknown date

  
definitely cool to see after the cartoony sci-fi of the regular Doom texturing - cybershark

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Guest

Unknown date

  
oh no, you have to go through a wall ... 3/5

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Guest

Unknown date

  
The file is updated to the 2009 version. Merged texture and map WADs and fixed up some things in it, not to mention making it a little harder.

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Guest

Unknown date

  
Mixed bag. Ambiance is good. Map layout is a bit too simple, f.e. often too rectangular, like the maze. Gameplay really suffers from endless walking, not knowing where to go; UV is waaay too easy. Music is horrible... Overall: brave attempt, but the map itself is not good. 2 for the result + 1 for the effort = 3/5.

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Unknown date

  
Buckle up! You're in for a neat little tour of Half-Life. The author has designed the map very cleverly so that it, strenghted by the - frankly - awesome new textures and flats, feels like it could be from Half-Life... And yet the special DooM feeling is still there! I don't know quite how he pulled it off. A small letdown, though, is the (very) weak resistance, making for some very bare rooms and environments. Half-Life fans will be in for a real treat. --4/5

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Unknown date

  
I am really impressed how much close to the original this looks. All the gfx is changed and there are tricks around!

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Guest

Unknown date

  
Good game :)

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Guest

Unknown date

  
It's more of a quick-off-the-mark feasibility study than a level, but it's impressive on this level; it evokes the style of several parts of Half-Life, with the exception of the monorail and alien levels. It's never really jaw-dropping, though. Without the monsters, baddies and atmosphere, Half-Life's architecture was generally plain and functional (as befits a game set in a more real-world location than Doom).

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Unknown date

  
This is probably one of my better WAD/texture pieces. Old email address doesn't work anymore, you can contact me on Doomworld or NewDoom forums under this same sig. -Mr. Chris

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Unknown date

  
Cool! - Szlobo

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Guest

Unknown date

  
Mr Chris' first wad! A pretty good one! 4/5!

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Guest

Unknown date

  
That's brilliant. 5/5

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Unknown date

  
i played half life 1 so i love this thank you

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Unknown date

  
If sector-over-sector is ever supported in ZDooM, someone should immediately start work on a TC that basically recreated Ha;f-Life for ZDooM. If noone else does then I'll do it. This is f***ing awesome. Loved it. Five stars. -Gee

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Unknown date

  
very cool.

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Unknown date

  
Nice, but I ended up running around and looking for the door (I mean vent) way more than I want to in a map with not that many monsters.

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  • File Reviews

    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
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