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Half-Lifed

   (27 reviews)
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About This File

Addon map for Doom2, using Valve's textures from Half-Life. Requires a Boom compatible source port to play!


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Unknown date

  
definitely cool to see after the cartoony sci-fi of the regular Doom texturing - cybershark

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Guest

Unknown date

  
oh no, you have to go through a wall ... 3/5

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Guest

Unknown date

  
The file is updated to the 2009 version. Merged texture and map WADs and fixed up some things in it, not to mention making it a little harder.

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Guest

Unknown date

  
Mixed bag. Ambiance is good. Map layout is a bit too simple, f.e. often too rectangular, like the maze. Gameplay really suffers from endless walking, not knowing where to go; UV is waaay too easy. Music is horrible... Overall: brave attempt, but the map itself is not good. 2 for the result + 1 for the effort = 3/5.

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Unknown date

  
Buckle up! You're in for a neat little tour of Half-Life. The author has designed the map very cleverly so that it, strenghted by the - frankly - awesome new textures and flats, feels like it could be from Half-Life... And yet the special DooM feeling is still there! I don't know quite how he pulled it off. A small letdown, though, is the (very) weak resistance, making for some very bare rooms and environments. Half-Life fans will be in for a real treat. --4/5

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Unknown date

  
I am really impressed how much close to the original this looks. All the gfx is changed and there are tricks around!

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Guest

Unknown date

  
Good game :)

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Guest

Unknown date

  
It's more of a quick-off-the-mark feasibility study than a level, but it's impressive on this level; it evokes the style of several parts of Half-Life, with the exception of the monorail and alien levels. It's never really jaw-dropping, though. Without the monsters, baddies and atmosphere, Half-Life's architecture was generally plain and functional (as befits a game set in a more real-world location than Doom).

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Unknown date

  
This is probably one of my better WAD/texture pieces. Old email address doesn't work anymore, you can contact me on Doomworld or NewDoom forums under this same sig. -Mr. Chris

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Unknown date

  
Cool! - Szlobo

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Guest

Unknown date

  
Mr Chris' first wad! A pretty good one! 4/5!

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Guest

Unknown date

  
That's brilliant. 5/5

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Unknown date

  
i played half life 1 so i love this thank you

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Unknown date

  
If sector-over-sector is ever supported in ZDooM, someone should immediately start work on a TC that basically recreated Ha;f-Life for ZDooM. If noone else does then I'll do it. This is f***ing awesome. Loved it. Five stars. -Gee

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Unknown date

  
very cool.

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Unknown date

  
Nice, but I ended up running around and looking for the door (I mean vent) way more than I want to in a map with not that many monsters.

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  • File Reviews

    • By chowbar · Posted
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    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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