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Immortal

   (9 reviews)
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About This File

The design of these wads spans three or four time periods thus the name Immortal. It also reflects the game itself. Many changes have occured and we have Quake, Boom, Xdoom and Zdoom to name a few. Some of them include nice enhancements but for me nothing matches the feel and play of the original game.

These levels are designed for all skill levels but they are not easy. UV is better left to the advanced players. All three skill levels present a good challenge and all are fun to play.

I recorded each level in UV as part of playtesting. It would be great to see them all recorded as fast as possible. If done I'm sure John Blackburn would post them on his Home Page. Or perhaps the fastest recording of each level by different people! PLease record, we'll post the fastest UV lmps.

The textures are beautiful and reflect what had to be a great amount of work on the part of the Gothic Crew. One of the wads is a showcase for all of the stained glass and was built especially for my wife, as was Camelot.


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Guest

Unknown date

  
Good graphics, but that is about everything that's good w/ this 10-lvl wad.

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Guest

Unknown date

  
Lovely gameplay, intense and rather hard. Good graphics, quite original.

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Guest

Unknown date

  
Kinda boring architecture. It's like running through a bunch of shoe boxes.

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Guest

Unknown date

  
Its great for fun play. Thnx!

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Guest

Unknown date

  
These are 10 medium to large sized maps, not mindblowing in their appearance, but with some nice battles. Gameplay follows a pattern, however, which you get used to after a while: while you're walking through the large rooms and ambiences, doors are opening somewhere near you and crowds of monsters are released. You're given plenty of ammo and enough health to manage these problems. Overall, the wad isn't too special, but it was quite fun to play. 3.5/5 -Milian

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danmckrunkin

Unknown date

  
This is a lot better than any of these reviews seem to imply! Each level completely stands out from the others, with interesting themes, which is nice, although it's true there's a lot of skinny corridors with many enemies, that's about the only thing I can fault in this WAD. 5/5. (and the gun noises are nice too!)

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Guest

Unknown date

  
I disagree. From the start there are huge problems. You have lots of enemies and no ammo, just a berserk pack, which you must fight lots of imps and hell knights. Possible without *fast but who plays without *fast?

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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