Title : Immortal
Date Finished : 18th August 1999
Filename : immortal.wad
Author : Richard J. Sham
Email Address : firstname.lastname@example.org (see note)
: email@example.com (see note)
I'm moving so please send any
comments or lmps to both addresses.
Other levels by author : Baby-1, Beyond-1, Bigcity, Asylum
Game : Doom2 1.9
Description : The design of these wads spans three or
four time periods thus the name Immortal.
It also reflects the game itself.
Many changes have occured and we have
Quake, Boom, Xdoom and Zdoom to name a few.
Some of them include nice enhancements but
for me nothing matches the feel and play of
the original game.
These levels are designed for all skill levels
but they are not easy. UV is better left to the
advanced players. All three skill levels present
a good challenge and all are fun to play.
I recorded each level in UV as part of playtesting.
It would be great to see them all recorded as
fast as possible. If done I'm sure John Blackburn
would post them on his Home Page. Or perhaps the
fastest recording of each level by different people!
PLease record, we'll post the fastest UV lmps.
The textures are beautiful and reflect what had to
be a great amount of work on the part of the
Gothic Crew. One of the wads is a showcase for all
of the stained glass and was built especially for
my wife, as was Camelot.
Additional Credits to : My son (Rich) for his encouragement.
My friends Steve and Byarr for their encouragement.
My friend John Blackburn for all his help and
support. He encouraged me to build this megawad.
He also created the title page and the deh
patch to add the map titles and playtested
and recorded every map in Grandmaster style!
John is a good friend and a great player.
He has a great Doom/2 Home Page at:
Many thanks to the Gothic Crew for the textures.
Jens Hykkelbjerg for his RMB.
Olivier Montanuy for his Wintex.
Bill Neisius for Dmaud
Digital Expressions for Midi2Mus.
Igor Obraztsov for his Mustool.
Thanks to all!
My wife (with love) for inspiration and support.
id Software and the Deep team.
* Play Information *
Map : MAP01 - Map10
Single Player : Yes (designed for)
Cooperative 2-4 Player : Yes, untested but should be interesting
Input from co-op players would be helpful
for future designs.
Deathmatch 2-4 Player : Yes, but not designed for - big wads
Difficulty Settings : Yes, all settings tested
New Sounds : Yes, (taken from various web sites)
New Graphics : Yes - see disclaimer
New Music : Yes - level/music/credit:
1. OneOnOne Terminator Movie theme
2. Gotcha Level 16 ROTT
3. Sniper Stalker DN3D
4. Tripwire Level 2 Descent
5. Breakout Ktulu Metallica
6. Base666 Alien Movie theme
7. Trapped Level 5 Descent
8. Pharaohs Future Mill DN3D
9. Camelot Dead Souls Nine-Inch Nails
10. Octopus My friend Metallica
Demos Replaced : Yes, 2. Map01 & Map06.
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
To play this PWAD file, unzip it into the directory where you put
DOOM 2 then start DOOM 2 like this:
Type IMMORTAL.BAT and simply press enter.
DOOM2 -FILE IMMORTAL.WAD -WARP 1 -SKILL ? (2,3,4) (-FAST)
* Construction *
Base : New levels built from scratch.
Why created? : The challenge and the fun.
Editor(s) used : Deep97
Build time : Three months
Known Bugs : None
LMPs : Welcome any lmps or constructive comments.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. Please mention my name. Also give credit for the textures.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
<immortal.wad> ftp.cdrom.com and its mirrors
<dehacked.exe> ftp.cdrom.com and its mirrors