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SOS DOOM version 0.3

   (6 reviews)
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About This File

SOS DOOM is developed by the SOS DOOM Team to support the efforts of the Save Our Sailors (SOS) campaign, which aims at keeping Sailor Moon on the air in North America. Please visit the SOS homepage at:

http://looney.physics.sunysb.edu/sos/

The latest releases of SOS DOOM as well as screen-shots can be found at:

http://dau.physics.sunysb.edu/~ming/sos/sosdoom.html


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Unknown date

  
Interesting in a perspective that this was aimed to gather the attention of North American Sailor Moon fans in an effort to keep the anime on-air. Unfortunately, it's not so good of a TC, especially when compared to other efforts such as Batman and Eternal DOOM. Maybe for its time it was fun to play, but this is one of those WADs that just didn't age that well. 2 Stars. Sorry, but it's just not very good. Maybe someday we can get a cool Sailor Moon TC for DOOM or DOOM 2.

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Unknown date

  
You can find the very last (2002) updated SOS Doom2 Team's page here: http://web.archive.o rg/web/2002080219584 1/http://dau.physics .sunysb.edu/~ming/so s/sosdoom.html Ok... Just the BEST... The best what?... The best sh***t ever made, for sure: no gameplay, no architecture, aweful graphics. 2/5 (one for the fun they surely had to do it, when they were students. One for the musics (without any comment about their origin). Dated 1997-2002... Hmmm... Eternal III is dated 1997... - Jive

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Unknown date

  
OK for it's time, fresh but retarded concept for a TC. Has aged very poorly, just like the DOOM itself.

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Unknown date

  
Just the BEST!

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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