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The Twilight Zone II: Final Dreams

   (42 reviews)
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Combinebobnt

  
Better than the first

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NuMetalManiak

  
it's too bad he wanted the sound effects gone, since I was one of few who liked them. this mapset is great and cohesive.

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Guest

Unknown date

  
Ripping map sections from TNT and Plutonia is lame!

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Guest

Unknown date

  
Viewed from a 1999 point-of-view, this is a very solid mapset. It offers a lot of visuals and gameplay in a way populair at that time. The only real problem I could find was the super chainsaw, which is much too strong, and using it kills much of the gameplay. Obviously in 2014 it looks often quite outdated and is too easy, but rating it from that pov (map31 :cough:) is not fair. Solid 4/5 for this huge work.

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Guest

Unknown date

  
pretty cool sounds in here this megawad is an absolute must! -KingofFlames maker of SatanUnleashed

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Guest

Unknown date

  
A good megawad, especially considering it was all made by one man! 4/5 for quality but I'll boost it to 5/5 for one-man aspect!

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TimeOfDeath

Unknown date

  
liked, except for the hidden secrets and I changed the deh file so that default doom2 monster hit points were back to normal

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Guest

Unknown date

  
this looks like a jokewad, but still cool

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mdmenzel

Unknown date

  
Playing the first couple of minutes, I thought I was getting into one of those boring slaughterfest WADs. I stuck with it and found out that there is some really good game play here. Good designs. A bit heavy on some of the powerups (rockets come to mind) but really fun to play. 5 stars.

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Guest

Unknown date

  
Paul has made some maps that are worth playing, and many that aren't. Most of these fall into the latter category.

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Guest

Unknown date

  
TLZ2 is much better than TLZ1, because I always knew how to go on in this level pack and it is much fun to play. Great visuals. GG***** Paul Corfiatis had outdone himself with this wad and the Death Tormention series. No need for part 3 of the TLZ, well done! 5/5

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Guest

Unknown date

  
Yes, the Ben who did the playtesting is actually a well known Australian cricket player named Ben Hilfenhaus who has played a some games in Australia's one day team. He lived next door to me for several years and we got stuck into Doom for a while. -PC

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Guest

Unknown date

  
Best ZDoom Megawad ever. *****- Moti.

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Guest

Unknown date

  
ok, musics=3, sounds=1, gameplay=0.5, visuals=4. overall=2

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Guest

Unknown date

  
Pretty awesome ^^

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Guest

Unknown date

  
There is a lot of hit and miss in this wad, but also a great improvement looks wise to the whole compared to the first Twilight zone. The sounds didn't bother me too much. Overall just a lot of fun. 4 Stars

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Guest

Unknown date

  
fun 5

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Guest

Unknown date

  
Insanely awesome ZDoom WAD! 6/5

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Guest

Unknown date

  
I'm very impressed!

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Guest

Unknown date

  
Mediocre.

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Guest

Unknown date

  
This is not a Zdoom megawad. It will work with any port. Like The Twilight Zone 1, I have been thinking of giving this wad an architectul facelift. Maybe, depends on what else I have in mind. -PC

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Guest

Unknown date

  
^No, I think most fall into the former category. Most of the latter ones you're referring to are likely his jokewads or some Bella II maps. I even think WOS is worth playing, and this has inferior architecture but lacks the symmetry issues.

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Guest

Unknown date

  
4/5. Generally good maps but not Paul's best. Definitely worth a play, though.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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