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The Twilight Zone II: Final Dreams

   (42 reviews)
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Combinebobnt

  
Better than the first

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NuMetalManiak

  
it's too bad he wanted the sound effects gone, since I was one of few who liked them. this mapset is great and cohesive.

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Guest

Unknown date

  
Ripping map sections from TNT and Plutonia is lame!

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Guest

Unknown date

  
Viewed from a 1999 point-of-view, this is a very solid mapset. It offers a lot of visuals and gameplay in a way populair at that time. The only real problem I could find was the super chainsaw, which is much too strong, and using it kills much of the gameplay. Obviously in 2014 it looks often quite outdated and is too easy, but rating it from that pov (map31 :cough:) is not fair. Solid 4/5 for this huge work.

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Guest

Unknown date

  
pretty cool sounds in here this megawad is an absolute must! -KingofFlames maker of SatanUnleashed

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Guest

Unknown date

  
A good megawad, especially considering it was all made by one man! 4/5 for quality but I'll boost it to 5/5 for one-man aspect!

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TimeOfDeath

Unknown date

  
liked, except for the hidden secrets and I changed the deh file so that default doom2 monster hit points were back to normal

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Guest

Unknown date

  
this looks like a jokewad, but still cool

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mdmenzel

Unknown date

  
Playing the first couple of minutes, I thought I was getting into one of those boring slaughterfest WADs. I stuck with it and found out that there is some really good game play here. Good designs. A bit heavy on some of the powerups (rockets come to mind) but really fun to play. 5 stars.

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Guest

Unknown date

  
Paul has made some maps that are worth playing, and many that aren't. Most of these fall into the latter category.

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Guest

Unknown date

  
TLZ2 is much better than TLZ1, because I always knew how to go on in this level pack and it is much fun to play. Great visuals. GG***** Paul Corfiatis had outdone himself with this wad and the Death Tormention series. No need for part 3 of the TLZ, well done! 5/5

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Guest

Unknown date

  
Yes, the Ben who did the playtesting is actually a well known Australian cricket player named Ben Hilfenhaus who has played a some games in Australia's one day team. He lived next door to me for several years and we got stuck into Doom for a while. -PC

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Guest

Unknown date

  
Best ZDoom Megawad ever. *****- Moti.

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Guest

Unknown date

  
ok, musics=3, sounds=1, gameplay=0.5, visuals=4. overall=2

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Guest

Unknown date

  
Pretty awesome ^^

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Guest

Unknown date

  
There is a lot of hit and miss in this wad, but also a great improvement looks wise to the whole compared to the first Twilight zone. The sounds didn't bother me too much. Overall just a lot of fun. 4 Stars

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Guest

Unknown date

  
fun 5

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Guest

Unknown date

  
Insanely awesome ZDoom WAD! 6/5

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Guest

Unknown date

  
I'm very impressed!

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Guest

Unknown date

  
Mediocre.

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Guest

Unknown date

  
This is not a Zdoom megawad. It will work with any port. Like The Twilight Zone 1, I have been thinking of giving this wad an architectul facelift. Maybe, depends on what else I have in mind. -PC

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Guest

Unknown date

  
^No, I think most fall into the former category. Most of the latter ones you're referring to are likely his jokewads or some Bella II maps. I even think WOS is worth playing, and this has inferior architecture but lacks the symmetry issues.

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Guest

Unknown date

  
4/5. Generally good maps but not Paul's best. Definitely worth a play, though.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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