Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

34.WAD

   (7 reviews)
Sign in to follow this  

Guest

About This File

Ashwall-themed level, containing an arena inside!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Bad King John

  
Playable, but unexciting and with massive errors. Boring cuboid rooms of Ashwall and Startan and one wall four-and-a-quarter Bigdoors wide and three-quarters of one high (they forgot to make it openable). Most doors are texture-cropped. I was stuck for a time not realising you could just walk through the "railings" of the vaunted "arena inside" Twin Exit switches because the wall is twice as wide as the switch texture. What rubbish.

Share this review


Link to review
Guest

Unknown date

  
Very simple layout..ok for killing time

Share this review


Link to review
Guest

Unknown date

  
Yeah, It was very boreing, The doors looked very out of place.... You may call it nit picking but I call it shit picking...... 1/5

Share this review


Link to review
Guest

Unknown date

  
It's enough to say "containing an arena". It's redundant to add "inside". This wad is redundant too, unless it is a very very deadpan and droll mockery of 1994-era wads. It's a bunch of mostly square rooms, awful textures, mistakes, half-sized doors, no gameplay, awful. There's a hung-up sergeant in the very first room. The "arena" is ringed with a square of lights that were pasted in manually and are ragged. It's awful.

Share this review


Link to review
Guest

Unknown date

  
lame, especially for post 96 wad....

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×