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Enemy Stalkers Part I

   (5 reviews)
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About This File

After years of fighting and bloodshed, Earth's defense forces have put together an elite team of super-skilled warriors to once and for all destroy the enemy. This team, called Enemy Stalker is sent to the distant military base named Cerrus 2. Your mission: Decimate.


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NuMetalManiak

  
very very bad, a lot of demons in the starting room, and rather haphazard placement of things. design is very bad too. nothing really good sticks out for this map.

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Guest

  
Enthusiastic large beginners map. Sadly the result is horrible: layout looks overall just like a bunch of lines without motiv, texture use is dead simple, monsters look like being placed blindly. Has the ambiance of an early 1994 map, thus from those experimenting & learning days with too many failed attempts. F.e. has too many useless rooms. Gameplay is about absent. Overall: 1* for the effort, 0 for the implementation. BTW @ ^: have you played another map?

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Guest

  
Good map the gameplay is good but the design is bad good example that gameplay is better -DoomWorldratings

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Unknown date

  
Like 1994, but in 1999.

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Unknown date

  
Tedious; basically a large and very old-fashioned maze, with long featureless corridors and large featureless rooms and the Doom II monsters (which seem out of place in a Wad that harkens back to mid-1994). One star because it didn't actually make me angry, although it's tedious and worthless.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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