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crusades.wad, Issue 1.

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About This File

You need a registered version of Ultimate DooM to play this. 2.2 Mb when unzipped.

This is a full, nine map DooM 1 episode incorporating the 5 previously released 'Spooky' maps plus 4 spanking brand new, neverseenbefore ones. If you've already played the spookies, then sorry but I have decided to release this wad purely for my own benefit. I wanted to sign off from DooM with some kind of accomplishment i.e. a complete episode for Doom 1....and this is it!!

The new maps are e4m1, e4m7, e4m8 & e4m9 in case you don't want to play the spookies again. Each map is designed to be played from scratch.

This wad will run with v1.9 and is not exclusive to any port.

+++ SPECIAL NOTE FOR ZDOOM USERS +++ You must use the extension "-noflathack" in the command line, otherwise this wad will crash.


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D00MManiac

  
Pretty...good...

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NuMetalManiak

  
this is grand

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Bryan T

  
For a wad from '99 this is damn good, even by today's standards.

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Guest

  
This has some of the best level design ever. Very atmospheric with lots of great shadow effects and details. Unfortunately it's let down by unbalanced gameplay. Lost Soul rape, a lack of secrets, and several strong monsters in a cramp space with little ammo. Such a shame because the design is second to none. 3 stars. -TRRobin.

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pcorf

  
The architecture and at times dark, creepy atmosphere are simply beautiful and the gameplay is extremely hard. The ammo balance is tight and there is very limited health making for extreme challenge on harder skills. You must save often, or you will have some lead inside your head. I remember how much this wad frustrated me when it first came out but you need to keep on trying to succeed. A great classic map set.

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Guest

  
^Brootal Dewm bigot up there. As for this mod. Holy. Crap. This is amazing.

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Lightning Hunter

  
Every modern mapper should play this episode to learn a thing or two. This WAD is legendary, especially considering that it came out in '99. The detail & texturing combined with the spooky lighting creates a fantastic Gothic theme. The game play consists of many traps, keeping you on your toes the whole time - and the ammo is perfectly balanced. The only minor quibble I have is the lack of secrets in some maps, but Crusades still deserves no less than 5 stars.

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Guest

Unknown date

  
A very nice mapset indeed :D 5/5 ~Joe Anderson

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Guest

Unknown date

  
Simply amazing- a classic, no doubt. As mentioned before, this is truly an overlooked masterpeice. The architecture and Gothic look to the maps was superb, along with the item placement. The quality of this even surpasses a lot of the work being produced today. Definitely one of the best map sets around; this deserves nothing less than *****. -Tango

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Guest

Unknown date

  
Nothing to say but...thank you!!!___5*****

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Lizardcommando

Unknown date

  
This was pretty fun. I liked it. Tough mapset, but the level design was pretty top-notch. I liked the new textures too.

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Guest

Unknown date

  
One of the best wads ever, my only complaints was there was a few relatively minor texture errors and the end was incredibly lame. Nevertheless, ***** -sargebaldy

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Guest

Unknown date

  
Thanx Ness.

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Guest

Unknown date

  
too dark, and the new sounds fucking suck.

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Guest

Unknown date

  
some of the best evil looking work ive ever seen!!! more doom levels should be made like these. really good lighting and shadowing effects. definently a 5/5

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Guest

Unknown date

  
Best doom episode I've played

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Guest

Unknown date

  
Really very very good indeed. I would never have guessed this was from 1999. There's a nice mixture of gameplay styles and a gothic design theme that is still plundered nowadays. The new sounds are decent, and I liked the punchier shotgun noise. The secret level was good as well.

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Guest

Unknown date

  
Awesome oldschoolish. Maps are hard, architecture has the doom essence. Great work. 5/5 ^brigthness level or a different port xD

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Guest

Unknown date

  
Three words: THIS THING ROCKS!

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Guest

Unknown date

  
Fucking.Bombing.

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Guest

Unknown date

  
Simply great. Another damn fine set of levels from Wiles, whose stuff I've enjoyed ever since I played some of these levels long ago when they were still spookies. Great final battle, too.

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Guest

Unknown date

  
This is in my opinion an overlooked classic in it's purest form. I don't think I've ever played such an amazing doom1 levelset. The beautifull gothic look of the levels, the minucious detailing, tight ammo, cramped space, and very hard challenge are the main things you'll remember after playing this. One of my favorite levelsets and for me just as classic as memento mori or hell revealed.

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Guest

Unknown date

  
Great atmosphere and architecture, the gameplay is excellent as well. Highly recommended. *****

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Guest

Unknown date

  
I played through this over the course of a week, in conjunction with Brutal Doom 1.9 (load brutal19.pk3 BEFORE crusades.wad) on Zandronum OpenGL with textures upscaled to HQ4X. I think that made this 15-year old mod look its best. I liked the new sound for the pistol/rifle, didn't notice the others (prolly 'cause of Brutal). There are some very tough challenges (played on default skill 3) and health seemed very sparse in some areas, so save often! - MN

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Guest

Unknown date

  
really good detail and gameplay make this a great mod. i just hope to see more, possibly the next one will be a total conversion devoted to crusades

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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