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crusades.wad, Issue 1.

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About This File

You need a registered version of Ultimate DooM to play this. 2.2 Mb when unzipped.

This is a full, nine map DooM 1 episode incorporating the 5 previously released 'Spooky' maps plus 4 spanking brand new, neverseenbefore ones. If you've already played the spookies, then sorry but I have decided to release this wad purely for my own benefit. I wanted to sign off from DooM with some kind of accomplishment i.e. a complete episode for Doom 1....and this is it!!

The new maps are e4m1, e4m7, e4m8 & e4m9 in case you don't want to play the spookies again. Each map is designed to be played from scratch.

This wad will run with v1.9 and is not exclusive to any port.

+++ SPECIAL NOTE FOR ZDOOM USERS +++ You must use the extension "-noflathack" in the command line, otherwise this wad will crash.


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D00MManiac

  
Pretty...good...

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NuMetalManiak

  
this is grand

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Bryan T

  
For a wad from '99 this is damn good, even by today's standards.

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Guest

  
This has some of the best level design ever. Very atmospheric with lots of great shadow effects and details. Unfortunately it's let down by unbalanced gameplay. Lost Soul rape, a lack of secrets, and several strong monsters in a cramp space with little ammo. Such a shame because the design is second to none. 3 stars. -TRRobin.

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pcorf

  
The architecture and at times dark, creepy atmosphere are simply beautiful and the gameplay is extremely hard. The ammo balance is tight and there is very limited health making for extreme challenge on harder skills. You must save often, or you will have some lead inside your head. I remember how much this wad frustrated me when it first came out but you need to keep on trying to succeed. A great classic map set.

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Guest

  
^Brootal Dewm bigot up there. As for this mod. Holy. Crap. This is amazing.

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Lightning Hunter

  
Every modern mapper should play this episode to learn a thing or two. This WAD is legendary, especially considering that it came out in '99. The detail & texturing combined with the spooky lighting creates a fantastic Gothic theme. The game play consists of many traps, keeping you on your toes the whole time - and the ammo is perfectly balanced. The only minor quibble I have is the lack of secrets in some maps, but Crusades still deserves no less than 5 stars.

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Guest

Unknown date

  
A very nice mapset indeed :D 5/5 ~Joe Anderson

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Guest

Unknown date

  
Simply amazing- a classic, no doubt. As mentioned before, this is truly an overlooked masterpeice. The architecture and Gothic look to the maps was superb, along with the item placement. The quality of this even surpasses a lot of the work being produced today. Definitely one of the best map sets around; this deserves nothing less than *****. -Tango

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Guest

Unknown date

  
Nothing to say but...thank you!!!___5*****

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Lizardcommando

Unknown date

  
This was pretty fun. I liked it. Tough mapset, but the level design was pretty top-notch. I liked the new textures too.

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Guest

Unknown date

  
One of the best wads ever, my only complaints was there was a few relatively minor texture errors and the end was incredibly lame. Nevertheless, ***** -sargebaldy

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Guest

Unknown date

  
Thanx Ness.

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Guest

Unknown date

  
too dark, and the new sounds fucking suck.

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Guest

Unknown date

  
some of the best evil looking work ive ever seen!!! more doom levels should be made like these. really good lighting and shadowing effects. definently a 5/5

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Guest

Unknown date

  
Best doom episode I've played

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Guest

Unknown date

  
Really very very good indeed. I would never have guessed this was from 1999. There's a nice mixture of gameplay styles and a gothic design theme that is still plundered nowadays. The new sounds are decent, and I liked the punchier shotgun noise. The secret level was good as well.

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Guest

Unknown date

  
Awesome oldschoolish. Maps are hard, architecture has the doom essence. Great work. 5/5 ^brigthness level or a different port xD

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Guest

Unknown date

  
Three words: THIS THING ROCKS!

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Guest

Unknown date

  
Fucking.Bombing.

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Guest

Unknown date

  
Simply great. Another damn fine set of levels from Wiles, whose stuff I've enjoyed ever since I played some of these levels long ago when they were still spookies. Great final battle, too.

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Guest

Unknown date

  
This is in my opinion an overlooked classic in it's purest form. I don't think I've ever played such an amazing doom1 levelset. The beautifull gothic look of the levels, the minucious detailing, tight ammo, cramped space, and very hard challenge are the main things you'll remember after playing this. One of my favorite levelsets and for me just as classic as memento mori or hell revealed.

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Guest

Unknown date

  
Great atmosphere and architecture, the gameplay is excellent as well. Highly recommended. *****

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Guest

Unknown date

  
I played through this over the course of a week, in conjunction with Brutal Doom 1.9 (load brutal19.pk3 BEFORE crusades.wad) on Zandronum OpenGL with textures upscaled to HQ4X. I think that made this 15-year old mod look its best. I liked the new sound for the pistol/rifle, didn't notice the others (prolly 'cause of Brutal). There are some very tough challenges (played on default skill 3) and health seemed very sparse in some areas, so save often! - MN

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Guest

Unknown date

  
really good detail and gameplay make this a great mod. i just hope to see more, possibly the next one will be a total conversion devoted to crusades

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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