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crusades.wad, Issue 1.

   (82 reviews)
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About This File

You need a registered version of Ultimate DooM to play this. 2.2 Mb when unzipped.

This is a full, nine map DooM 1 episode incorporating the 5 previously released 'Spooky' maps plus 4 spanking brand new, neverseenbefore ones. If you've already played the spookies, then sorry but I have decided to release this wad purely for my own benefit. I wanted to sign off from DooM with some kind of accomplishment i.e. a complete episode for Doom 1....and this is it!!

The new maps are e4m1, e4m7, e4m8 & e4m9 in case you don't want to play the spookies again. Each map is designed to be played from scratch.

This wad will run with v1.9 and is not exclusive to any port.

+++ SPECIAL NOTE FOR ZDOOM USERS +++ You must use the extension "-noflathack" in the command line, otherwise this wad will crash.


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D00MManiac

  
Pretty...good...

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NuMetalManiak

  
this is grand

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Bryan T

  
For a wad from '99 this is damn good, even by today's standards.

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Guest

  
This has some of the best level design ever. Very atmospheric with lots of great shadow effects and details. Unfortunately it's let down by unbalanced gameplay. Lost Soul rape, a lack of secrets, and several strong monsters in a cramp space with little ammo. Such a shame because the design is second to none. 3 stars. -TRRobin.

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pcorf

  
The architecture and at times dark, creepy atmosphere are simply beautiful and the gameplay is extremely hard. The ammo balance is tight and there is very limited health making for extreme challenge on harder skills. You must save often, or you will have some lead inside your head. I remember how much this wad frustrated me when it first came out but you need to keep on trying to succeed. A great classic map set.

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Guest

  
^Brootal Dewm bigot up there. As for this mod. Holy. Crap. This is amazing.

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Lightning Hunter

  
Every modern mapper should play this episode to learn a thing or two. This WAD is legendary, especially considering that it came out in '99. The detail & texturing combined with the spooky lighting creates a fantastic Gothic theme. The game play consists of many traps, keeping you on your toes the whole time - and the ammo is perfectly balanced. The only minor quibble I have is the lack of secrets in some maps, but Crusades still deserves no less than 5 stars.

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Guest

Unknown date

  
A very nice mapset indeed :D 5/5 ~Joe Anderson

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Guest

Unknown date

  
Simply amazing- a classic, no doubt. As mentioned before, this is truly an overlooked masterpeice. The architecture and Gothic look to the maps was superb, along with the item placement. The quality of this even surpasses a lot of the work being produced today. Definitely one of the best map sets around; this deserves nothing less than *****. -Tango

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Guest

Unknown date

  
Nothing to say but...thank you!!!___5*****

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Lizardcommando

Unknown date

  
This was pretty fun. I liked it. Tough mapset, but the level design was pretty top-notch. I liked the new textures too.

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Guest

Unknown date

  
One of the best wads ever, my only complaints was there was a few relatively minor texture errors and the end was incredibly lame. Nevertheless, ***** -sargebaldy

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Guest

Unknown date

  
Thanx Ness.

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Guest

Unknown date

  
too dark, and the new sounds fucking suck.

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Guest

Unknown date

  
some of the best evil looking work ive ever seen!!! more doom levels should be made like these. really good lighting and shadowing effects. definently a 5/5

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Guest

Unknown date

  
Best doom episode I've played

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Guest

Unknown date

  
Really very very good indeed. I would never have guessed this was from 1999. There's a nice mixture of gameplay styles and a gothic design theme that is still plundered nowadays. The new sounds are decent, and I liked the punchier shotgun noise. The secret level was good as well.

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Guest

Unknown date

  
Awesome oldschoolish. Maps are hard, architecture has the doom essence. Great work. 5/5 ^brigthness level or a different port xD

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Guest

Unknown date

  
Three words: THIS THING ROCKS!

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Guest

Unknown date

  
Fucking.Bombing.

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Guest

Unknown date

  
Simply great. Another damn fine set of levels from Wiles, whose stuff I've enjoyed ever since I played some of these levels long ago when they were still spookies. Great final battle, too.

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Guest

Unknown date

  
This is in my opinion an overlooked classic in it's purest form. I don't think I've ever played such an amazing doom1 levelset. The beautifull gothic look of the levels, the minucious detailing, tight ammo, cramped space, and very hard challenge are the main things you'll remember after playing this. One of my favorite levelsets and for me just as classic as memento mori or hell revealed.

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Guest

Unknown date

  
Great atmosphere and architecture, the gameplay is excellent as well. Highly recommended. *****

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Guest

Unknown date

  
I played through this over the course of a week, in conjunction with Brutal Doom 1.9 (load brutal19.pk3 BEFORE crusades.wad) on Zandronum OpenGL with textures upscaled to HQ4X. I think that made this 15-year old mod look its best. I liked the new sound for the pistol/rifle, didn't notice the others (prolly 'cause of Brutal). There are some very tough challenges (played on default skill 3) and health seemed very sparse in some areas, so save often! - MN

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Guest

Unknown date

  
really good detail and gameplay make this a great mod. i just hope to see more, possibly the next one will be a total conversion devoted to crusades

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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