Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

IMPRISONED

   (10 reviews)
Sign in to follow this  

Guest

About This File

MAP01 for BooM or ZDooM ONLY (DooM II) Anything else and you're gonna be in deeper shit than a midget cleaning out a port-a-potty near the back of a bran muffin factory in Mexico.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Nice cathedral-type adventure map. Highly detailed with a lot of care, and great ambiance. Gameplay @ UV gets a bit boring due to too many low-tier monsters icw no SSG, then suddenly turns into heavy slaughter. This might have been build-up more gradually. And doors with side actions 1 & 31 (f.e. linedef 6372) are a no-go, because they're gameplay-killers equivalent to inescapable pits. But overall: not legendary, but solid 4*.

Share this review


Link to review
Lightning Hunter

  
I'm surprised this map doesn't have more comments! The visuals are fantastic for a map made in '99. In fact, it looks great even by today's standards. There are some very clever ideas I haven't seen anywhere else. The game play is good as well, with plenty of action to go around. My only complaint is a few copy/paste sections, but that can be forgiven with the scope work presented, as well as the originality. This map should be viewed by every mapper, if not just for a few ideas!

Share this review


Link to review
Guest

Unknown date

  
Quite sweet.

Share this review


Link to review
Guest

Unknown date

  
Hardly a "hidden" gem - this is a well-known map from a few years back. Otherwise, what the guy above said. 4/5

Share this review


Link to review
Guest

Unknown date

  
I like to look up these unreviewed, unremarked levels from the past in case one of them is a hidden gem. This is quite good. The design is clean and well done, and there is an enormous amount of monsters and ammo; it's almost like a kind of hybrid conventional/slaught er map at times. It's great fun although very linear.

Share this review


Link to review
TimeOfDeath

Unknown date

  
liked, except that it took 14 minutes and 180 monsters to kill with shotgun before I got the ssg. Also really surprised this isn't a Fiffy map, but the author does thank Fiffy in the txt file.

Share this review


Link to review
Guest

Unknown date

  
Wow... I never actually expected anyone to still try and find these maps. This is particularly cool for me personally, because this one, FizzB1, is my map :) It's the only one I ever actually released.. Thanks to everyone here who still plays these things. I'd almost completely forgotten about this. 3/21/10 -Dave

Share this review


Link to review
Guest

Unknown date

  
Not bad, I like lots of monsters. 4/14/07

Share this review


Link to review
Guest

Unknown date

  
This is from September 1999. It's decent fun. You fight 665 monsters in a mid-sized gothic library-castle style map. Nice buttresses. It starts off very grid-like, then opens out a bit, although it's frequently copy-and-paste. The gameplay is a bit monotonous, and it's not hard if you play it methodically because there's a lot of health and ammo. If however you just dash around in circles it's very entertaining, with lots of infighting.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×