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IMPRISONED

   (10 reviews)
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About This File

MAP01 for BooM or ZDooM ONLY (DooM II) Anything else and you're gonna be in deeper shit than a midget cleaning out a port-a-potty near the back of a bran muffin factory in Mexico.


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Guest

  
Nice cathedral-type adventure map. Highly detailed with a lot of care, and great ambiance. Gameplay @ UV gets a bit boring due to too many low-tier monsters icw no SSG, then suddenly turns into heavy slaughter. This might have been build-up more gradually. And doors with side actions 1 & 31 (f.e. linedef 6372) are a no-go, because they're gameplay-killers equivalent to inescapable pits. But overall: not legendary, but solid 4*.

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Lightning Hunter

  
I'm surprised this map doesn't have more comments! The visuals are fantastic for a map made in '99. In fact, it looks great even by today's standards. There are some very clever ideas I haven't seen anywhere else. The game play is good as well, with plenty of action to go around. My only complaint is a few copy/paste sections, but that can be forgiven with the scope work presented, as well as the originality. This map should be viewed by every mapper, if not just for a few ideas!

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Guest

Unknown date

  
Quite sweet.

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Guest

Unknown date

  
Hardly a "hidden" gem - this is a well-known map from a few years back. Otherwise, what the guy above said. 4/5

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Guest

Unknown date

  
I like to look up these unreviewed, unremarked levels from the past in case one of them is a hidden gem. This is quite good. The design is clean and well done, and there is an enormous amount of monsters and ammo; it's almost like a kind of hybrid conventional/slaught er map at times. It's great fun although very linear.

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TimeOfDeath

Unknown date

  
liked, except that it took 14 minutes and 180 monsters to kill with shotgun before I got the ssg. Also really surprised this isn't a Fiffy map, but the author does thank Fiffy in the txt file.

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Guest

Unknown date

  
Wow... I never actually expected anyone to still try and find these maps. This is particularly cool for me personally, because this one, FizzB1, is my map :) It's the only one I ever actually released.. Thanks to everyone here who still plays these things. I'd almost completely forgotten about this. 3/21/10 -Dave

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Guest

Unknown date

  
Not bad, I like lots of monsters. 4/14/07

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Guest

Unknown date

  
This is from September 1999. It's decent fun. You fight 665 monsters in a mid-sized gothic library-castle style map. Nice buttresses. It starts off very grid-like, then opens out a bit, although it's frequently copy-and-paste. The gameplay is a bit monotonous, and it's not hard if you play it methodically because there's a lot of health and ammo. If however you just dash around in circles it's very entertaining, with lots of infighting.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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