Title : HAR
Filename : har.wad
Author : Steve Robinson
Email Address : firstname.lastname@example.org
Misc. Author Info : None of your business sonny bubbles ;)
Description : My brother was fooling around with a Doom to Quake
level conversion program a little while ago. The
problem was, most of the levels he tried to convert
had architecture that was too complex, special
effects tricks, or custom graphics. The result was
conversions that didn't work at all or had loads of
bugs. So he asked me to design a small, simple
deathmatch level. This is what I came up with.
BTW this level converted perfectly. He was happy!
He even converted it all the way up to Quake 3.
It was sweet!
So, I decided to release it. I made a few texture
and lighting changes. I also got rid of a visplane
error (!) that plagued the original, but caused no
problem for the quake conversion.
Additional Credits to : id software ('course). Williston Consulting for
WadAuthor. My brother (my worthy opponent in the demo).
* Play Information *
Episode and Level # : Map 01 for DOOM 2 (Should run on all the source ports too.)
Single Player : No (Start is included for looking about.)
Cooperative 2-4 Player : No (Starts are included. Why? Dunno.)
Deathmatch 2-4 Player : Yes
Difficulty Settings : N/A
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None (External lmp included. To view the demo type:
doom2 -file har.wad -playdemo har).
The demo is from my viewpoint. To see how my brother
played, press F12. For even better results, view
using Boom. This demo runs fine under v2.02.
* Construction *
Base : New level from scratch
Build Time : About 4 hours
Editor(s) used : WadAuthor
Known Bugs : None. Zero. This is perfect ;)
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
You may do whatever you want with this file.
* Where to get this WAD *
FTP sites: If you are reading this, you found it!