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HAR

   (1 review)
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About This File

My brother was fooling around with a Doom to Quake level conversion program a little while ago. The problem was, most of the levels he tried to convert had architecture that was too complex, special effects tricks, or custom graphics. The result was conversions that didn't work at all or had loads of bugs. So he asked me to design a small, simple deathmatch level. This is what I came up with. BTW this level converted perfectly. He was happy! He even converted it all the way up to Quake 3. It was sweet! So, I decided to release it. I made a few texture and lighting changes. I also got rid of a visplane error (!) that plagued the original, but caused no problem for the quake conversion.


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Arrowhead

  

A very cleanly designed deathmatch map that would work great for duel. Only issue is that the map is too symmetrical - the flow in this is decent, though. It can be fun to strafe onto the middle teleport platform.

 

Spawns are alright for the time, not perfect, but not bad.

 

Good map, 4/5.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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