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Cataboom Reloaded

   (5 reviews)
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7 Screenshots

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A large single map of Roman catacombs, with a basically linear but folded progression. The theme is classical and funereal. It takes the author about 50 minutes at UV.

Intricate passageways link feature rooms and the atmosphere is sombre with some nasty suprises. Wandering monsters can turn up in areas you thought you have cleared. It starts quietly, but you wake up the dead as you go. There are new sounds and graphics; in particular imps have been recast as mummies, exploding barrels are replaced by exploding urns, and all switches are levers. There are no "human" monsters or futuristic weapons.

Being very large it is unsuitable for Deathmatch, you might never find eachother! Co-op is provided (but is not well suited to it).

There were earlier, smaller Doom 1 and Doom 2 versions of this level :- 1Catabs, Catadoom and Cataboom, which you may come across. CATABOOM RELOADED is a significant upgrade that supersedes all those. There are now more ammo, additional features and fights, less chainsawing of lost souls, and more directional clues.

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Bad King John

Big map, good Roman architecture, creepy atmosphere. Not a maze; it's complex but with pointers. Things tend to jump out of closets and there are some fights in claustrophobic places, not everyone's taste, but open fights too; gameplay could be better. Some neat devices, like Caesar's tomb. Took over two hours at UV.

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It's clear that a lot of effort went into this, and I guess you could say this level is objectively good, but I didn't enjoy playing it. The level is labyrinthine, and even when I knew where I was going it was monotonous to play.

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Bryan T

Very cramped. Not linear like the description says. I played for 10 minutes and closed it out. I just wasn't having fun.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...