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Cataboom Reloaded

   (5 reviews)
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A large single map of Roman catacombs, with a basically linear but folded progression. The theme is classical and funereal. It takes the author about 50 minutes at UV.

Intricate passageways link feature rooms and the atmosphere is sombre with some nasty suprises. Wandering monsters can turn up in areas you thought you have cleared. It starts quietly, but you wake up the dead as you go. There are new sounds and graphics; in particular imps have been recast as mummies, exploding barrels are replaced by exploding urns, and all switches are levers. There are no "human" monsters or futuristic weapons.

Being very large it is unsuitable for Deathmatch, you might never find eachother! Co-op is provided (but is not well suited to it).

There were earlier, smaller Doom 1 and Doom 2 versions of this level :- 1Catabs, Catadoom and Cataboom, which you may come across. CATABOOM RELOADED is a significant upgrade that supersedes all those. There are now more ammo, additional features and fights, less chainsawing of lost souls, and more directional clues.


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Bad King John

  
Big map, good Roman architecture, creepy atmosphere. Not a maze; it's complex but with pointers. Things tend to jump out of closets and there are some fights in claustrophobic places, not everyone's taste, but open fights too; gameplay could be better. Some neat devices, like Caesar's tomb. Took over two hours at UV.

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youraverageamir

  
It's clear that a lot of effort went into this, and I guess you could say this level is objectively good, but I didn't enjoy playing it. The level is labyrinthine, and even when I knew where I was going it was monotonous to play.

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Bryan T

  
Very cramped. Not linear like the description says. I played for 10 minutes and closed it out. I just wasn't having fun.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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