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diUJdi

   (2 reviews)
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About This File

Pwad for Doom2. This wad was designed to kill you even in "no monsters" mode. A bit too linear for some but if you like the "windy path w/lots of side trips" thing, this is for you.


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TimeOfDeath

Unknown date

  
this is kinda epic, weird 90's map with stuckable traps and puzzles, I used iddtx2 and save/load lots

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Guest

Unknown date

  
Awful. "This wad was designed to kill you even in "no monsters" mode" as the readme says; basically it has a lot of inescapable traps, lava pits etc from a long-dead age of gamesplaying whereby you progress through the level by dying and then remembering next time to avoid the trap, turning Doom into a test of memory. Starts off badly, gets a bit better, but ultimately irritated me into deleting it.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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