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The Tyrell Corporation

   (5 reviews)
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About This File

This wad was made for Alex Adolphson, because me and him love to coop on doomserv. Coop was the main focus,but it is possible to beat in single player, and is sure to piss you off. The map size is quite large and detailed and there are 400+ enemies to blow away. Have fun!


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LouigiVerona

  

I sometimes find it fun to check out someone's map, especially when it's unknown. And in this case, it's almost a personal map from a friend to a friend.

 

It's pretty well made and there's a ton of detail for 1999. If I got such a map from my friend, I would've shit myself from joy!

 

While the beginning is a bit cramped, as is true of many early maps, there is quite a bit of variability and then the map opens into large areas with gameplay very reminiscent of slaughter maps. I actually finished the map and I have to say that although I'm not Alex Adolphson, it was a nice way to start this Saturday :)

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fnord

  

Starts with a very repetitive and uninspired "open a door and chaingun a few dozen monsters" routine of box rooms then leads to a large outdoor area with a hundred cacos, barons and arachnotrons and the obligatory Cybie for the even more routine in-fighting at which point I gave up and looked for a map that was actually fun to play.

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Guest

Unknown date

  
looks very good, plays very dull. btw, there is nothing of special zdoom features (except titlepic), so it's playable in doom2+

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TimeOfDeath

Unknown date

  
liked, but you have to find the secret ammo stash at the start

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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