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Shalom, welcome or farewell? -- Doom ][

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About This File

UAC Outpost Nine was invaded by alien lifeforms. A reconnaissance squad of ten was sent in to assess the situation and secure the outpost. The squad leader reported that the outpost personnel had been killed, and were perhaps cloned for alien soldiers. The last contact with the squad leader was a request for reinforcements -- losing assets fast! There was no contact with the squad leader for twenty-four hours. Since all divisions had been committed to the ongoing battle for the Earth, we turnd to you. Since you were stationed at HQ, we could only arm you with your sidearm. But hey, you're trained Marine, with combat experience -- besides, you've done nothing but bitch about your desk job. You've made it through the outpost entryway, and the Underhalls below. You even managed to escape from the solitary cell and ran the gauntlet to get out of that fortified prison. The alien command post at the very center of the outpost proved to be no challenge as did the outpost waste tunnels. Now you must face the deadly crusher. Will it crush you, or your new friends?


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Unknown date

  
This isn't very good, although it's fractionally, slightly better than I expected. It's basically just a boss battle arena with a big crusher in the middle. There are some corridors leading up to it. If you provoke infighting you can just dash past and flick the exit (which is hidden). The textfile probably took longer to create than the level, which took six hours. Seems to be part of a series, with id=10399 to 10403 includive.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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