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TTADOM11.WAD

   (6 reviews)
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About This File

You are a hyper-cool tech-warrior who likes to kick demon ASS! Since you had nothing to do after your last mission, which involved destroying an entire solar system of tards and mutants, you chose to infiltrate a fu'ped space base in some deep dark sector of the galaxy. Hearing reports of hell itself invading the basement, you figured that the place could prove to be entertaining! Now you've teleported into a tiny room with nothing but a shotgun, due to those damn inter-planetary customs officials, but this doesn't dampen your spirits. Gritting your teeth so hard that your gums bleed, you hit the switch to begin the descent into hell where Satan's gonna have his Day of Reckoning!!!

This level is fully ready to play as a Multiplayer game of any size and type. It also only bothers with the Ultra Violence skill level, so even if you choose an easier level, you'll still get almost all of the same enemies.


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Zahid

  
a short classic 94's map..pretty basic not bad or good 1 extra star for its period..

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Guest

Unknown date

  
Oh, there's one skybox on this map!

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Guest

Unknown date

  
This is dated April 1994. "You are a hyper-cool tech-warrior who likes to kick demon ASS!" says the readme, and that's nice to know. The level itself is bland and dull, not bad enough to be a joke and not good enough to be fun. It feels like a disjointed set of small rooms one after the other, each one a different theme, with 50 weak monsters scattered around. There's a germ of gameplay, traps, creative design etc, but not enough. The promised TTA series never arrived.

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Guest

Unknown date

  
Personally I felt that this map was made quite well especially for 94 and considering this was meant to be a start map for a larger episode it works perfectly. The rooms do not feel completely disjointed, they kind of feel otherworldly and this adds to a kind of atmosphere that most 94 wads failed to capture. However some of the rooms just look plain bad, but there are some good fights in here too and the bad rooms usually are just there to bridge gaps between rooms. Overall this is average but good 3/5.

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mallo

Unknown date

  
I like this! This is really good if you consider the fact that this was made in '94. And it has a skybox! Well, kind of.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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