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ALIENS The Total Conversion for Doom 2

   (52 reviews)
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About This File

The installation program was written by Olivier Montanuy (author of DeuTex and DeuSF... two very fine Doom utilities) and has been modified to work with Doom 2 by Jason Mezzacca. You'll need about about 2.5 megs of extra disk space to install. The installation will *not* change your doom2.wad nor will it change doom2.exe so there will be no need to uninstall it to play Doom normally again. The levels used for the normal A-TC game are map11 through map18, and map31 as the secret level. Map01 and map02 were used for the two bonus levels. If there are any problems with the installation, you can contact me at 72510.3424@compuserve.com. Please, do not bother Justin or Olivier about it... if there's a problem, it's most likely my fault.


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Guest

Unknown date

  
I can only review the regular Doom version and its one of the best ever! Definitely check it out. Could never get the Doom 2 one to work right, unfortunately.

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Guest

Unknown date

  
I'm sorry, this wad just have too many errors to begin with. I like the other versions better (the doom version?). At least, those fix gaming issues. ~0/5

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Guest

Unknown date

  
Great level, especially for 16 years ago(!). It's atmospheric and really opened the door for how Doom could be changed and expanded upon. Just a fun set of levels.

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Guest

Unknown date

  
Very creepy atmosphere. enemies are a bit fuzzy though. one of the all time good levels

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Guest

Unknown date

  
The number of times I've played this wad is a testament to how much I love it.

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Guest

Unknown date

  
Kinda sad how many shitty noobs downrate this, failing to see that it was created in 1994! Justin Fisher was able to do an incredible amount of tricks in vanilla DOOM 2, many of which no one had thought of before. This wad is nothing less than legendary. 5/5

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VylePhinder

Unknown date

  
^ Yeah, I don't really know too much about this wad, but there is nothing debatable about what this wad did, how popular it is/was, or how much impact it had on the community. This TC is, by the very definition of the word legendary, legendary. 5/5

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Guest

Unknown date

  
Although I had issues with this D2 port I could see the effort that went into this and it must've been mind blowing back in 94! Legendary stuff.

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Guest

Unknown date

  
Just unreal. 5 stars

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Guest

Unknown date

  
You need to convert the binary deh to a plain text deh in order to use this with most ports. Then it should work fine. Here's one I made earlier: http://gkburgess.mys ite.wanadoo-members. co.uk/ATC2TXT.zip (remove any spaces from the url)

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Guest

Unknown date

  
It is 2014 and this has better gameplay then colonial marines this was made twenty years ago.

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Guest

Unknown date

  
I'm going to get flamed for this, but, for all its fame and prominence, this TC sucks. It has not aged well at all, and I hate seeing those puddles in the air and punching in IDCLIP just to walk from one room to the next that's supposed to be passable. After the immoblization by all the faulty textures caused me to die trying to get the red key on the fourth level, I just gave up.

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Guest

Unknown date

  
Legendary, although quite unconventional by Doom standards even in 1994. I never got it to run quite right back in the day, due to my 1.666 exe :-(

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  • File Reviews

    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
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