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ALIENS The Total Conversion for Doom 2

   (52 reviews)
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About This File

The installation program was written by Olivier Montanuy (author of DeuTex and DeuSF... two very fine Doom utilities) and has been modified to work with Doom 2 by Jason Mezzacca. You'll need about about 2.5 megs of extra disk space to install. The installation will *not* change your doom2.wad nor will it change doom2.exe so there will be no need to uninstall it to play Doom normally again. The levels used for the normal A-TC game are map11 through map18, and map31 as the secret level. Map01 and map02 were used for the two bonus levels. If there are any problems with the installation, you can contact me at 72510.3424@compuserve.com. Please, do not bother Justin or Olivier about it... if there's a problem, it's most likely my fault.


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Guest

Unknown date

  
I can only review the regular Doom version and its one of the best ever! Definitely check it out. Could never get the Doom 2 one to work right, unfortunately.

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Guest

Unknown date

  
I'm sorry, this wad just have too many errors to begin with. I like the other versions better (the doom version?). At least, those fix gaming issues. ~0/5

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Guest

Unknown date

  
Great level, especially for 16 years ago(!). It's atmospheric and really opened the door for how Doom could be changed and expanded upon. Just a fun set of levels.

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Guest

Unknown date

  
Very creepy atmosphere. enemies are a bit fuzzy though. one of the all time good levels

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Guest

Unknown date

  
The number of times I've played this wad is a testament to how much I love it.

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Guest

Unknown date

  
Kinda sad how many shitty noobs downrate this, failing to see that it was created in 1994! Justin Fisher was able to do an incredible amount of tricks in vanilla DOOM 2, many of which no one had thought of before. This wad is nothing less than legendary. 5/5

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VylePhinder

Unknown date

  
^ Yeah, I don't really know too much about this wad, but there is nothing debatable about what this wad did, how popular it is/was, or how much impact it had on the community. This TC is, by the very definition of the word legendary, legendary. 5/5

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Guest

Unknown date

  
Although I had issues with this D2 port I could see the effort that went into this and it must've been mind blowing back in 94! Legendary stuff.

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Guest

Unknown date

  
Just unreal. 5 stars

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Guest

Unknown date

  
You need to convert the binary deh to a plain text deh in order to use this with most ports. Then it should work fine. Here's one I made earlier: http://gkburgess.mys ite.wanadoo-members. co.uk/ATC2TXT.zip (remove any spaces from the url)

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Guest

Unknown date

  
It is 2014 and this has better gameplay then colonial marines this was made twenty years ago.

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Guest

Unknown date

  
I'm going to get flamed for this, but, for all its fame and prominence, this TC sucks. It has not aged well at all, and I hate seeing those puddles in the air and punching in IDCLIP just to walk from one room to the next that's supposed to be passable. After the immoblization by all the faulty textures caused me to die trying to get the red key on the fourth level, I just gave up.

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Guest

Unknown date

  
Legendary, although quite unconventional by Doom standards even in 1994. I never got it to run quite right back in the day, due to my 1.666 exe :-(

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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