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ALIENS The Total Conversion for Doom 2

   (52 reviews)
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About This File

The installation program was written by Olivier Montanuy (author of DeuTex and DeuSF... two very fine Doom utilities) and has been modified to work with Doom 2 by Jason Mezzacca. You'll need about about 2.5 megs of extra disk space to install. The installation will *not* change your doom2.wad nor will it change doom2.exe so there will be no need to uninstall it to play Doom normally again. The levels used for the normal A-TC game are map11 through map18, and map31 as the secret level. Map01 and map02 were used for the two bonus levels. If there are any problems with the installation, you can contact me at 72510.3424@compuserve.com. Please, do not bother Justin or Olivier about it... if there's a problem, it's most likely my fault.


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Guest

Unknown date

  
I can only review the regular Doom version and its one of the best ever! Definitely check it out. Could never get the Doom 2 one to work right, unfortunately.

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Guest

Unknown date

  
I'm sorry, this wad just have too many errors to begin with. I like the other versions better (the doom version?). At least, those fix gaming issues. ~0/5

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Guest

Unknown date

  
Great level, especially for 16 years ago(!). It's atmospheric and really opened the door for how Doom could be changed and expanded upon. Just a fun set of levels.

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Guest

Unknown date

  
Very creepy atmosphere. enemies are a bit fuzzy though. one of the all time good levels

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Guest

Unknown date

  
The number of times I've played this wad is a testament to how much I love it.

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Guest

Unknown date

  
Kinda sad how many shitty noobs downrate this, failing to see that it was created in 1994! Justin Fisher was able to do an incredible amount of tricks in vanilla DOOM 2, many of which no one had thought of before. This wad is nothing less than legendary. 5/5

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VylePhinder

Unknown date

  
^ Yeah, I don't really know too much about this wad, but there is nothing debatable about what this wad did, how popular it is/was, or how much impact it had on the community. This TC is, by the very definition of the word legendary, legendary. 5/5

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Guest

Unknown date

  
Although I had issues with this D2 port I could see the effort that went into this and it must've been mind blowing back in 94! Legendary stuff.

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Guest

Unknown date

  
Just unreal. 5 stars

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Guest

Unknown date

  
You need to convert the binary deh to a plain text deh in order to use this with most ports. Then it should work fine. Here's one I made earlier: http://gkburgess.mys ite.wanadoo-members. co.uk/ATC2TXT.zip (remove any spaces from the url)

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Guest

Unknown date

  
It is 2014 and this has better gameplay then colonial marines this was made twenty years ago.

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Guest

Unknown date

  
I'm going to get flamed for this, but, for all its fame and prominence, this TC sucks. It has not aged well at all, and I hate seeing those puddles in the air and punching in IDCLIP just to walk from one room to the next that's supposed to be passable. After the immoblization by all the faulty textures caused me to die trying to get the red key on the fourth level, I just gave up.

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Guest

Unknown date

  
Legendary, although quite unconventional by Doom standards even in 1994. I never got it to run quite right back in the day, due to my 1.666 exe :-(

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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