** NOTE: Play this level with a source port such as ZDooM (on which it has
** been thoroughly play-tested). With DOOM2.EXE it will load up looking horrible,
** and will crash with vis_plane errors. If you use ZDooM, please
** disable (or not use) the jump feature, as the level was not designed to
** allow jumping.
Title : Decimate
Filename : DECIMATE.WAD
Author : Gurkha Boy
Email Address : firstname.lastname@example.org
Other work from author : Pugilist.wad, a 3-level fist-only series set in WWII
Fear_Isl.wad, a single level
They can be found in the ports directory of ftp.cdrom.com
Misc. Author Info : Been playing DooM for 5 years, now. Love the newer
games too, but keep going back to DooM.
Description : A search & rescue effort is underway in the mountains of Central
Europe for a group of missing hikers. You were assigned the route
leading through the infamous Carpathian Gap, which few have explored
and fewer yet have returned from. Hitching up your holstered side-
arm you trudge wearily up the deserted mountain path.
The long shadows of evening begin to descend on the slopes around you
when you come upon a tunnel in the rock. Stumbling ahead in pitch
darkness, your heart pounding, you wish you weren't such a lazy shit-
head and neglected to pack a damn flashlight or a flare. But then an
opening in the tunnel appears, and you glimpse a massive hollow in
the rock that appears to have been carved out. A medieval and well-
fortified structure looms ahead, flanked by two evil-looking towers.
You step tentatively forward but suddenly hear the creak of rusted
metal bars as they ominously drop shut behind you. "Crap!" you think
as you reach for your 9mm. "It's going to be one of those days!"
Some things to consider:
Trigger happy = Dumb, very dumb
Don't shoot anything until you have to, or you're well-stocked
Why waste a good bullet when you can use a beserk pak instead?
The architecture is quite detailed, and the texture alignment is
near perfect (can you say "huge pain in the ass and a major buttload
Additional Credits to : Ian W., the maker of an excellent TC called Herian2. Get it!
His work inspired me to try my hand at level design and
editing. His continued encouragement and technical advice
have been invaluable in helping me build DooM levels.
I know I'm forgetting someone .... just can't remember the name ...
made a bunch of games that popularized the whole FPS genre ... some-
body help me here! Ip Software? It Software? No, that's not it ...
Damn, I'll get it right one of these days.
* Play Information *
Engine : ZDooM (recommended) or other port that allows
greater detail than DooM
Map Number : MAP01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
SYSTEM REQUIREMENTS : If you can run ZDooM you should not have a problem running
* Construction *
Base : New levels from scratch (and I mean scratch -- every
linedef, every sector, every node). (Actually WadAuthor only works
with sectors, so technically speaking I didn't actually create the
linedefs and nodes -- just the sectors. But then again, who the f*ck
Editor(s) used : WadAuthor v1.30, an excellent utility.
Build time : About 2 weeks (2-3 hours a day).
Known Bugs : One visual bug in the steps leading to the SSG room. It does not
Source port notes : This level was designed for ZDooM, but other source
ports may work just as well. Please do not use the
jump feature of ZDooM, as this would be cheating.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If not, the hideous spirits that infest the waking world
will hound and haunt you, making you regret that you chose to
ignore these dire warnings. Oh, and they'll serve you a wicked
* Where to get this WAD *
ftp.cdrom.com or any mirror of ftp.cdrom.com