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Decimate

   (3 reviews)
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About This File

A search & rescue effort is underway in the mountains of Central Europe for a group of missing hikers. You were assigned the route leading through the infamous Carpathian Gap, which few have explored and fewer yet have returned from. Hitching up your holstered side- arm you trudge wearily up the deserted mountain path.

The long shadows of evening begin to descend on the slopes around you when you come upon a tunnel in the rock. Stumbling ahead in pitch darkness, your heart pounding, you wish you weren't such a lazy shit- head and neglected to pack a damn flashlight or a flare. But then an opening in the tunnel appears, and you glimpse a massive hollow in the rock that appears to have been carved out. A medieval and well- fortified structure looms ahead, flanked by two evil-looking towers. You step tentatively forward but suddenly hear the creak of rusted metal bars as they ominously drop shut behind you. "Crap!" you think as you reach for your 9mm. "It's going to be one of those days!"

Some things to consider: Trigger happy = Dumb, very dumb Don't shoot anything until you have to, or you're well-stocked Why waste a good bullet when you can use a beserk pak instead?

The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)


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Unknown date

  
I liked it

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Unknown date

  
I'll tell you about another bug. The damn steps are too low. It is hard to find your way around this map. Not knowing what switches do what. Detail is really nowhere to be found. 3/25/07

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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