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Decimate

   (3 reviews)
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About This File

A search & rescue effort is underway in the mountains of Central Europe for a group of missing hikers. You were assigned the route leading through the infamous Carpathian Gap, which few have explored and fewer yet have returned from. Hitching up your holstered side- arm you trudge wearily up the deserted mountain path.

The long shadows of evening begin to descend on the slopes around you when you come upon a tunnel in the rock. Stumbling ahead in pitch darkness, your heart pounding, you wish you weren't such a lazy shit- head and neglected to pack a damn flashlight or a flare. But then an opening in the tunnel appears, and you glimpse a massive hollow in the rock that appears to have been carved out. A medieval and well- fortified structure looms ahead, flanked by two evil-looking towers. You step tentatively forward but suddenly hear the creak of rusted metal bars as they ominously drop shut behind you. "Crap!" you think as you reach for your 9mm. "It's going to be one of those days!"

Some things to consider: Trigger happy = Dumb, very dumb Don't shoot anything until you have to, or you're well-stocked Why waste a good bullet when you can use a beserk pak instead?

The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)


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Unknown date

  
I liked it

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Guest

Unknown date

  
I'll tell you about another bug. The damn steps are too low. It is hard to find your way around this map. Not knowing what switches do what. Detail is really nowhere to be found. 3/25/07

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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