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Decimate

   (3 reviews)
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About This File

A search & rescue effort is underway in the mountains of Central Europe for a group of missing hikers. You were assigned the route leading through the infamous Carpathian Gap, which few have explored and fewer yet have returned from. Hitching up your holstered side- arm you trudge wearily up the deserted mountain path.

The long shadows of evening begin to descend on the slopes around you when you come upon a tunnel in the rock. Stumbling ahead in pitch darkness, your heart pounding, you wish you weren't such a lazy shit- head and neglected to pack a damn flashlight or a flare. But then an opening in the tunnel appears, and you glimpse a massive hollow in the rock that appears to have been carved out. A medieval and well- fortified structure looms ahead, flanked by two evil-looking towers. You step tentatively forward but suddenly hear the creak of rusted metal bars as they ominously drop shut behind you. "Crap!" you think as you reach for your 9mm. "It's going to be one of those days!"

Some things to consider: Trigger happy = Dumb, very dumb Don't shoot anything until you have to, or you're well-stocked Why waste a good bullet when you can use a beserk pak instead?

The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)


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Unknown date

  
I liked it

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Guest

Unknown date

  
I'll tell you about another bug. The damn steps are too low. It is hard to find your way around this map. Not knowing what switches do what. Detail is really nowhere to be found. 3/25/07

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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