Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Lord of the Cyberdemons

   (6 reviews)
Sign in to follow this  

Guest

About This File

This starts where Future Unveiled left off, at the entryway to where four angry Cyberdemons are about to blow you away, and you must rely on more than rockets or any weapons to get out alive!
At the end is a teleport to which you'll warp to their Detention Center (next release).
Can you find it? Try and find out!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Rather good layout, but looks brown. The whole level is based on a labyrinth theme. Well the theme is only some crushers, cybers and the layout. In the only true maze in the level you'll see all elements of the theme again*. Despite this no reflection about texturing, ammo/health balance and monsters (most of them are redundant). Good thing is that level progress is rather quick. Not recommended but I'm impressed because of *, 4/5 coldfusio.

Share this review


Link to review
TimeOfDeath

Unknown date

  
another map that takes 20+ minutes to get to the ssg, but the architecture was cool.

Share this review


Link to review
Guest

Unknown date

  
4/5 anticlimatic ending but nice hallway hunting to be found here!

Share this review


Link to review
Guest

Unknown date

  
This level fucking scared me. I loved it. 5 stars.

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
×