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Xorg 2: Mesusah

   (3 reviews)
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You'll need to use jumping in this level.


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Unknown date

  
I have not played the first one yet, but this one seems to have the same health issue that people have been talking about. By that I mean there is none. This map has 160 some monsters and two 10% health packs. I played most of the level with 1% health. I was however able to find the exit and come out clean. The map itself is very old looking with no detail. I looks like it could be built in about 1 hour. 10/12/07

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Unknown date

  
It looks like it could be built in one hour.

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Unknown date

  
This is dated February 2095(!). It's a large, bare, simple, empty-feeling level with problematic gameplay; you start off facing lots of hitscan baddies who shoot at you from a distance, but there's almost no health, which is frustrating. The one major power-up is hidden in a giant slime lake - it doesn't hurt, but there's no way to know this before you jump in. And despite the size there are only really two battles, and they're easy.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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