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ALPHA GUNS (and more)

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About This File

Way back in April of 1993 id Software sent to their Beta Testers the Alpha v0.4 of their upcoming game "Doom: Evil Unleashed". Most of the weapons, powerups, health and ammo never made it into the final game. Many of the early wall and floor textures were also dropped. There's even a monster in the early Alpha versions which you would hardly recognise.

Alpha Guns is a Partial Conversion for Doom and Doom II which simulates part of this Doom Alpha v0.4.

The early Space Marine had a very crude arsenal at his disposal - chainsaw, bayonet, rifle and machine gun. The rocket launcher, plasma gun and BFG 2704 (later to become the BFG 9000) were still in the pre-prototype stage where only a weapon icon was available. The Super Shotgun of course was still only a thought in some UAC engineer's head.

ALPHA GUNS enables you to experience the DOOM amd DOOM II worlds as if advanced weapons development had ceased back in April 1993. See what the early Space Marines had to deal with as you battle the original levels with the Alpha chainsaw, bayonet, rifle and machine gun. The levels are now filled with Alpha powerups, health, armor, ammo, etc. Only the most battle-hardened Space Marines need apply because the remaining weapons (super shotgun, rocket launcher, plasma gun and BFG 2704) have all been replaced with prototype versions which may not work quite as well as the production models you have come to know.

See below for Extra Notes - artistic licenses taken, test results, etc.


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Unknown date

  
It rules, 5 stars.

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Unknown date

  
ZDOOM IS FUCKING TIGHT but this works for it OMFG soooo god damn nice

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Guest

Unknown date

  
It's a decent weapons mod, I like the status bar in particular. The guns themselves are really only useful for their graphics.

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Unknown date

  
It was okay.

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Unknown date

  
The "beta" patches that come with MBF are astronomically better than this. But that is no reason to give this 0 stars. 3/5

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Unknown date

  
Nice wad and hilarous prototype weapons. 4/5

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Unknown date

  
Effort: A+ WAD: F- (Jokes!!!) Overall: D (Jokes again!!!!)

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Unknown date

  
If the Chaingun, Rocket Launcher, Plasma Rifle, and BFG actually did what they did back in their beta stages, I might have awarded a minimum 3 stars.

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Unknown date

  
holy shit your good man

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Unknown date

  
5 stars simply for the resources like skies and graphics.

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Unknown date

  
Damn thing won't run on my Doomsday! So, no stars for you!

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Unknown date

  
This is an awsome WAD...it very intresting

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Unknown date

  
Quite interesting, but the weapons power and effects aren't so correct. 3/5

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Unknown date

  
good but the the levels & half the graphics are missing out of this wad.

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Unknown date

  
I was looking for that sky texture for ages, thank you! The Ep3 sky was completely new to me, should be able to make something very nice out of it.

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Unknown date

  
I cant acess the new weapons :(

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Unknown date

  
Well, it does share some of the alpha material, but it isn't truly alpha guns. Would be nice to see a full alpha mod complete with score system.

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Unknown date

  
QUOTE: The "beta" patches that come with MBF are astronomically better than this. But that is no reason to give this 0 stars. 3/5 No they arent, the only thing that i like in MBF are Lost Soul, Barons powerball sprites and SKYBOX with 4 moons. Rest is just too close to the original. Also lack of ALPHA weapons in MBF was a big mistake.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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