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ALPHA GUNS (and more)

   (30 reviews)
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About This File

Way back in April of 1993 id Software sent to their Beta Testers the Alpha v0.4 of their upcoming game "Doom: Evil Unleashed". Most of the weapons, powerups, health and ammo never made it into the final game. Many of the early wall and floor textures were also dropped. There's even a monster in the early Alpha versions which you would hardly recognise.

Alpha Guns is a Partial Conversion for Doom and Doom II which simulates part of this Doom Alpha v0.4.

The early Space Marine had a very crude arsenal at his disposal - chainsaw, bayonet, rifle and machine gun. The rocket launcher, plasma gun and BFG 2704 (later to become the BFG 9000) were still in the pre-prototype stage where only a weapon icon was available. The Super Shotgun of course was still only a thought in some UAC engineer's head.

ALPHA GUNS enables you to experience the DOOM amd DOOM II worlds as if advanced weapons development had ceased back in April 1993. See what the early Space Marines had to deal with as you battle the original levels with the Alpha chainsaw, bayonet, rifle and machine gun. The levels are now filled with Alpha powerups, health, armor, ammo, etc. Only the most battle-hardened Space Marines need apply because the remaining weapons (super shotgun, rocket launcher, plasma gun and BFG 2704) have all been replaced with prototype versions which may not work quite as well as the production models you have come to know.

See below for Extra Notes - artistic licenses taken, test results, etc.


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Unknown date

  
It rules, 5 stars.

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Unknown date

  
ZDOOM IS FUCKING TIGHT but this works for it OMFG soooo god damn nice

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Unknown date

  
It's a decent weapons mod, I like the status bar in particular. The guns themselves are really only useful for their graphics.

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Unknown date

  
It was okay.

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Unknown date

  
The "beta" patches that come with MBF are astronomically better than this. But that is no reason to give this 0 stars. 3/5

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Unknown date

  
Nice wad and hilarous prototype weapons. 4/5

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Unknown date

  
Effort: A+ WAD: F- (Jokes!!!) Overall: D (Jokes again!!!!)

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Unknown date

  
If the Chaingun, Rocket Launcher, Plasma Rifle, and BFG actually did what they did back in their beta stages, I might have awarded a minimum 3 stars.

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Unknown date

  
holy shit your good man

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Unknown date

  
5 stars simply for the resources like skies and graphics.

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Unknown date

  
Damn thing won't run on my Doomsday! So, no stars for you!

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Unknown date

  
This is an awsome WAD...it very intresting

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Unknown date

  
Quite interesting, but the weapons power and effects aren't so correct. 3/5

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Unknown date

  
good but the the levels & half the graphics are missing out of this wad.

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Unknown date

  
I was looking for that sky texture for ages, thank you! The Ep3 sky was completely new to me, should be able to make something very nice out of it.

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Unknown date

  
I cant acess the new weapons :(

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Unknown date

  
Well, it does share some of the alpha material, but it isn't truly alpha guns. Would be nice to see a full alpha mod complete with score system.

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Unknown date

  
QUOTE: The "beta" patches that come with MBF are astronomically better than this. But that is no reason to give this 0 stars. 3/5 No they arent, the only thing that i like in MBF are Lost Soul, Barons powerball sprites and SKYBOX with 4 moons. Rest is just too close to the original. Also lack of ALPHA weapons in MBF was a big mistake.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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