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STRONGHOLD AT TIKAL

   (5 reviews)
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About This File

THE LEGIONS OF THE DAMNED HAVE FOUND THEIR WAY THROUGH ONE OF UAC's EARTH-BOUND PROTO- TYPE INTER-DIMENSIONAL GATEWAYS (WHEWWW....) HIDDEN DEEP IN THE NORTHERN JUNGLES OF GUATEMALA. THEY ARE WAITING FOR YOU IN THE ANCIENT LOST MAYAN CITY OF TIKAL; AND THEY ARE READY!


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Guest

Unknown date

  
Tableau avec de grande piece. Assez surprenant. Reussi en 3 vies a Fast UV - 3/5 - Eye's

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Guest

Unknown date

  
This is dated September 1997, a more innocent age when people had no problem putting their full name and home address and telephone number in the readme. You fight 119 baddies in and around a couple of Mayan pyramids - with ancient Mayan radioactive waste barrels - plus a techbase. Detailing and design vintage 1995, and would have been memorable then; shame it's from 1997. The gameplay is decent, doesn't stand out.

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Guest

Unknown date

  
A wad from the time when uploaders weren't afraid to post their addresses. Understandably, it wasn't very good but the author does not know that, hence his address plastered very plainly on the author field.

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Guest

Unknown date

  
Good map. Play it.

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Memfis

Unknown date

  
Pretty cool, liked the sinister abstract design and the action was satisfying.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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