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Imp Atak (2004 edition)

   (15 reviews)
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About This File

Kill as many imps as possible in and around a desert bunker and make it to the exit alive. All you demo & cooperative monkeys ought to enjoy this one.


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Guest

Unknown date

  
Well, some thought went into it. But I hate it. You are up again three types of imps, that don't fire fireballs. You have a pistol. There's a building, you have to go into the building and flick switches etc to get more weapons. You don't have a fist or a chainsaw; new imps teleport in constantly. There's nothing more boring that shooting imps with the pistol. Pop pop pop pop pop pop dead. Next. I class this as a well-thought-out bad idea.

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Unknown date

  
Cool. It would be better, I think, if the building wasn't quite so cramped, and if the blue room was actually worth getting into, but I enjoyed the map and the concept.

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Unknown date

  
Very Unique Idea.

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Guest

Unknown date

  
Heh. Interesting. -Xaser PS. Nami's gonna kill you!!!

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Guest

Unknown date

  
What's all this bullshit about Nanami not being credited? Nanami *is* credited in the text-file for this new version (ftp://archives.3dgamers.com/pub/idgames/newstuff/impatak.txt). The text in the window below is the one for the original (1999) version (see date at the top of it!), which hasn't been updated on *this* page. The first four "reviews" should be deleted.

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Unknown date

  
Nanami was indeed credited, as you can now see. It just took some time for the updated text file to show up on this page too.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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