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Imp Atak (2004 edition)

   (15 reviews)
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About This File

Kill as many imps as possible in and around a desert bunker and make it to the exit alive. All you demo & cooperative monkeys ought to enjoy this one.


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Guest

Unknown date

  
Well, some thought went into it. But I hate it. You are up again three types of imps, that don't fire fireballs. You have a pistol. There's a building, you have to go into the building and flick switches etc to get more weapons. You don't have a fist or a chainsaw; new imps teleport in constantly. There's nothing more boring that shooting imps with the pistol. Pop pop pop pop pop pop dead. Next. I class this as a well-thought-out bad idea.

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Unknown date

  
Cool. It would be better, I think, if the building wasn't quite so cramped, and if the blue room was actually worth getting into, but I enjoyed the map and the concept.

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Unknown date

  
Very Unique Idea.

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Guest

Unknown date

  
Heh. Interesting. -Xaser PS. Nami's gonna kill you!!!

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Guest

Unknown date

  
What's all this bullshit about Nanami not being credited? Nanami *is* credited in the text-file for this new version (ftp://archives.3dgamers.com/pub/idgames/newstuff/impatak.txt). The text in the window below is the one for the original (1999) version (see date at the top of it!), which hasn't been updated on *this* page. The first four "reviews" should be deleted.

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Unknown date

  
Nanami was indeed credited, as you can now see. It just took some time for the updated text file to show up on this page too.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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