Wintex 4.3, DCK 3.62, DETH 4.24, Zennode 0.98a, WadAuthor 1.30, DeHackEd 3.1, Paint Shop Pro 3.11 <- the old versions<br><br> Doom Builder 1.50, BSP 5.1, WinTex 5.0, Paint Shop Pro 4.14, DeHackEd 3.1 <- the current version
Archive Maintainer : Please replace the old source port edition of Imp
Atak with this cleaned-up, improved & Doom 1.9
compatible version and move it to the non-port
levels folder (levels/doom2/g-i/).
Update to : levels/doom2/Ports/g-i/impatak.zip
Primary purpose : Single+Coop play
Title : Imp Atak (2004 edition)
Filename : impatak.wad
Release date : October 8, 1999
Last updated : February 7, 2004
Author : Janizdreg
Email Address : firstname.lastname@example.org
Other Files By Author : uac.wad, ZDoom config scripts, 2 crappy DM levels
Misc. Author Info : Finnish Doom-lovin' sergeant
Description : Kill as many imps as possible in and around a
desert bunker and make it to the exit alive.
All you demo & cooperative monkeys ought to enjoy
Additional Credits to : Kara Rader for the Dark Imp sprites
Ian Wilson for the spikeless imp sprites
Derek Mac Donald for the Quake2 textures
Raven for the Hexen sounds
Descent midi composers for the Descent song
Rebellion for Aliens vs. Predator
RedLynx for Phobia II
Rick Clark for Survival
Steelhammer & co. for playtesting
* What is included *
New levels : 1
Sounds : Yes (from Hexen)
Music : Yes (from Descent)
Graphics : Yes
DeHackEd/BEX Patch : Yes
Demos : Yes, 1 (helpful if you can't figure out some stuff)
Other : No
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : No (use Ultra-Violence)
* Construction *
Base : New from scratch (though draws inspiration from
AvP's Stranded & Rick Clark's Survival levels)
Build Time : A fair bunch of hours in between years 1999-2004
Editor(s) used : Wintex 4.3, DCK 3.62, DETH 4.24, Zennode 0.98a,
WadAuthor 1.30, DeHackEd 3.1, Paint Shop Pro 3.11
<- the old versions
Doom Builder 1.50, BSP 5.1, WinTex 5.0, Paint Shop
Pro 4.14, DeHackEd 3.1 <- the current version
Known Bugs : A couple of minimal texture misalignments.
May Not Run With... : Ports with no DeHackEd support
* Notes - Installation/usage *
If you are using a source port that reads DeHackEd lumps from inside wads
(ZDoom for example), all you need to do is run impatak.wad. For other ports
you'll need to separately load the DeHackEd stuff using the impatak.deh file
included in the vanilla.zip.
To install Imp Atak for vanilla Doom2, unzip vanilla.zip contents to the
directory where your doom2.exe and doom2.wad are located and run
vanilla.bat. After the setup is complete, you can delete the install files
(dehacked.exe, deusf.exe & vanilla.bat).
* Notes - Basics *
For starters, forget about rushing to the exit, reaching it IS NOT your main
goal here. Instead your objective is similiar to DM: the amount of enemies
you kill is what matters here the most. Never the less, you'll still have to
make it to the exit alive too - your kills score is worth nothing until it's
displayed on the intermission screen upon level exit.
What you are up against is a steadily growing, endless imp horde consisting
of 3 different imp races. A short description of each:
Lesser Imp: Runs fast but has only 30 HP. No fireball attack.
Normal Imp: The classic Doom imp without the fireball attack.
Dark Imp : A slow but strong imp variant. Does a large amount of damage with
it's scratches. Has 170 HP. No fireball attack.
Each imp you gun down adds one % to your kills statistic (having 20% kills
would mean 20 killed imps for example).
* Notes - Weapons & ammunition *
All the weapons (apart from the chainsaw, which is unavailable in Imp Atak)
are stored in one place, the Armory. The Armory's doors are locked and can
only be opened using other of the two small control panels found in the
Control Center. If there's no one at the Control Center to open the doors for
you after you are inside, you'll have to lower either one of the basement's
lifts, flip the basement's door control switch, get on the lift & quickly
make your way out of the Armory doors before they close.
The fist has been disabled and the chainsaw is not available, so ALWAYS make
sure you have ammo for your firearms.
The amount of ammo you can carry in Imp Atak is strictly limited & you'll
have to pick up ammunition more often than usual. Most of the ammo available
in Imp Atak is stored in ammo dispensers, of which each contains 5 (8 in
multiplayer) full refills for a certain ammo type.
* Notes - Demos *
All Imp Atak demos must be recorded using the original (DeHackEd modified)
Doom executable/engine v1.9 or a source port capable of recording demos 100%
compatible with it. TAS demos are not allowed. You can submit your demos
either at Doomworld forums' demo section or by simply sending your demo
straight to me via email. The top10 Imp Atak single player demos will soon be
up at http://www.kolumbus.fi/janiz/doom/mystuff/impatak/ and possibly at the
DW's demo forum too.
* Notes - Influences *
- Aliens vs. Predator (& the Stranded-level)
- Phobia II
- Rick Clark's survival.wad
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or reuse
as long as you give the original authors credit.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.kolumbus.fi/janiz/mystuff/impatak