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Imp Atak (2004 edition)

   (15 reviews)
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About This File

Kill as many imps as possible in and around a desert bunker and make it to the exit alive. All you demo & cooperative monkeys ought to enjoy this one.


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Guest

Unknown date

  
Well, some thought went into it. But I hate it. You are up again three types of imps, that don't fire fireballs. You have a pistol. There's a building, you have to go into the building and flick switches etc to get more weapons. You don't have a fist or a chainsaw; new imps teleport in constantly. There's nothing more boring that shooting imps with the pistol. Pop pop pop pop pop pop dead. Next. I class this as a well-thought-out bad idea.

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Unknown date

  
Cool. It would be better, I think, if the building wasn't quite so cramped, and if the blue room was actually worth getting into, but I enjoyed the map and the concept.

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Unknown date

  
Very Unique Idea.

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Guest

Unknown date

  
Heh. Interesting. -Xaser PS. Nami's gonna kill you!!!

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Guest

Unknown date

  
What's all this bullshit about Nanami not being credited? Nanami *is* credited in the text-file for this new version (ftp://archives.3dgamers.com/pub/idgames/newstuff/impatak.txt). The text in the window below is the one for the original (1999) version (see date at the top of it!), which hasn't been updated on *this* page. The first four "reviews" should be deleted.

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Unknown date

  
Nanami was indeed credited, as you can now see. It just took some time for the updated text file to show up on this page too.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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