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DUCOIONI.WAD

   (3 reviews)
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About This File

This is my 1st WAD so please don't flame me if you don't like it. This WAD is a replacement for E1M1. Maybe some of you will find it too big to be played in deathmatch but I think it should be funny the same !. Originally it was full of barrels,decorations and other nice things but when I tried to save a game DOOM crashed. So I had to delete hundreds of these decorations (sigh !) in order for DOOM to save a game correctly ..... sorry .....You still can't save with DOOM 1.2


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Zahid

  
Better texture usage can make this map quite awesome its from 94 and authors first map.huge and complex a bit hard too. couldnt complete it as cant reached red key...efforts are there although not very well executed....

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Unknown date

  
Large, complex map set in a sewerbase with lots of dangerous fights and traps. Looks okay. You have many route options, but you also have to visit lots of places twice. Many monsters wake up early, making them cluster into hordes (leaving some areas empty), there are many pointless dead-ends, and the progression is sometimes a little *too* complex. You only get one shot at the blue key. 11/13 secrets is practical maximum (one secret teleporter, one too small sector next to it). Plays on E1M1. --3/5

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Unknown date

  
This is dated October 1994. It has a surprisingly high monster count for the period - 515 of the bastards - spread across a plain-looking techbase. Unfortunately it's very frustrating. You face dozens of shotgun men, and there's almost no health, so no matter how good you are the opening is very hard. If you persevere it gets easier but very monotonous, and your mind will go numb from the sound of the shotgun and bored from wandering around.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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