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DUCOIONI.WAD

   (3 reviews)
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About This File

This is my 1st WAD so please don't flame me if you don't like it. This WAD is a replacement for E1M1. Maybe some of you will find it too big to be played in deathmatch but I think it should be funny the same !. Originally it was full of barrels,decorations and other nice things but when I tried to save a game DOOM crashed. So I had to delete hundreds of these decorations (sigh !) in order for DOOM to save a game correctly ..... sorry .....You still can't save with DOOM 1.2


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Zahid

  
Better texture usage can make this map quite awesome its from 94 and authors first map.huge and complex a bit hard too. couldnt complete it as cant reached red key...efforts are there although not very well executed....

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Unknown date

  
Large, complex map set in a sewerbase with lots of dangerous fights and traps. Looks okay. You have many route options, but you also have to visit lots of places twice. Many monsters wake up early, making them cluster into hordes (leaving some areas empty), there are many pointless dead-ends, and the progression is sometimes a little *too* complex. You only get one shot at the blue key. 11/13 secrets is practical maximum (one secret teleporter, one too small sector next to it). Plays on E1M1. --3/5

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Unknown date

  
This is dated October 1994. It has a surprisingly high monster count for the period - 515 of the bastards - spread across a plain-looking techbase. Unfortunately it's very frustrating. You face dozens of shotgun men, and there's almost no health, so no matter how good you are the opening is very hard. If you persevere it gets easier but very monotonous, and your mind will go numb from the sound of the shotgun and bored from wandering around.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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