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The Return

   (14 reviews)
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About This File

So what is "The Return"?

It's several things, but it's mostly a set of resources from the folks who brought you Eternal DOOM and the BOOM engine. In addition there will be levels from a variety of people, and you can be one of those yourself. Read on.

Note: No levels are included in this ZIP file.

We have received many requests over the years to use material from the mega-release Eternal DOOM. You know what we mean - the cool railings, breakable glass, and awesome textures - everything from Medieval to High Tech.

So here is our gift to you:

We are releasing the entire Eternal DOOM Resource WAD as a publicly available resource. That's right! Now you can use the entire Eternal DOOM resource (plus all the new resources released for "The Return") to decorate your levels.


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Superluigieth1

  
Excellent, but dated.

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Unknown date

  
Excelent resource wad. Lots of textures,various themes. Maybe not the best art, but one the best all-around texture packs. The only thing i dont like is the restrictive "license" 5 stars for me. I don't care about its age :)

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Unknown date

  
Some good textures in here, some bad, some ripped.

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Unknown date

  
Have it but find it completley useless. Too many textures. Also too many of them are more dark\brown\medieva l based. -Killmur-

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Unknown date

  
An excellent resource wad.

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Guest

Unknown date

  
Lots of textures, true, but many are dated. TeamTNT doesn't exactly produce quality art (see Daedalus) with some exceptions. Good if you want to build some castles and not rip Hexen's textures (though there are some Raven textures here as well :P ) 3 stars due to age.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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