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BOOM 2.02

   (60 reviews)
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About This File

The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.


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Guest

Unknown date

  
The importance of Boom in the overall history of Doom can hardly be overstated. The fact this this release was under the GPL was also of immense significance. BTW, note that there is a Windows version too.

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Unknown date

  
The legendary BOOM. The one that, more or less, started it all. I use it for playing around with DeHackEd and nice old wads. Real fun. When I need more advanced tools, I play around with Zandronum. But this.. this is my baby.

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Unknown date

  
If you have MS-DOS, Windows x.x, 9x, or (maybe) ME. You should get this, this is the original game... Almost! Except with fixes, and a few cool new things! This is good for historians like me who like old DOOM items instead of those fancy new ones like ZDOOM, and crap. If you like playing DOOM2.exe, then do yourself a favor, and get this! This barely changes the classic features of DOOM2.exe.

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Unknown date

  
The first port to become "mainstream". I disagree a bit with the previous comment: It does change things to a point, and, while it has its advantages, and has a flawed sound library compared to the original executable. Thus I prefer to use the original (or its Doom+ hack) for vanilla sets. Boom is very useful to test "Boom compatible" WADs, of course. If you don't want to bother with DOSBox, you can also try the Windows version (PrBoom 2.02, also found in this boom directory.)

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Unknown date

  
There is no reason this shouldn't be five stars.

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Guest

Unknown date

  
Needs no explanation. Legendary.

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Guest

Unknown date

  
A stepping stone in the source ports that are here because of the source released and Boom.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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