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SERENITY II aka ETERNITY (v1.1)

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About This File

This set of 8 levels has been made with the word quality in mind. It's Mind here, not Muscles! We have tried to find a good mixture of action, architecture and adrenaline. Some of the levels may be a breeze, others may be a real pain in the *ss. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very though places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed one or more (valuable!) hidden rooms (which contain power-ups, weapons and/or ammo). Hidden rooms, as said before, can always be recognized in some way (different texture, different light-level, etc.).


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Stale Meat

  

Eternity is a great example of a sequel that is better in virtually all regards to its predecessor. The maps are more polished and detailed. Their layouts are also more refined, with interesting level themes and architecture that keep each map unique and memorable. Most importantly, the difficulty is harder with more enemies and deadlier traps.

 

This rise in difficulty is most noticeable in the first few levels. Similar to the beginning levels of Thy Flesh Consumed, you will need to take great care of an abundance of enemies with dwindling supplies. While it does ease off later on, difficulty all around is still a decent bit higher than Serenity, so if you had any trouble playing Serenity you may want to tone down the difficulty level. You can get most of your arsenal earlier on compared to Serenity, so long as you pay attention for secrets. Keeping your eyes open and paying attention to your surroundings is also more important than ever for Eternity, and not just for fighting the enemies and avoiding the map hazards. Several otherwise inconspicuous lifts will be denoted by the presence of white bars along the wall. Sometimes this leads to secrets, other times it is the way forward. Several times you may also be put into fights where you have to deal with both monsters and the map working against you simultaneously. You will have to act fast and choose your targets wisely if you want to make it out of each fight alive.

 

There isn't much more to say about Eternity that hasn't already been said about Serenity. It took a bit longer to beat and it is certainly harder, but the levels are still simple but pleasant to look at and have an intense and clever gameplay focus. If you liked Serenity you are almost definitely going to love Eternity.

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Eris Falling

  

The sequel to Serenity, and a better WAD all round. By this point the authors were obviously more experienced mappers and it shows in both visuals and gameplay, with both these aspects being of generally better quality than even Serenity's better maps.

 

Overall, this is more challenging than Serenity, but once again the difficulty progression is a bit backward, with E2M2 reaching borderline bullshit territory with its scarcity of ammo, health and forced damaging floor runs, making the map more frustrating than anything else. After this the difficulty drops off, and although it does start to climb slightly over the remainder of the WAD, I feel that this is the same as Serenity in that the hardest maps were at the start.

 

They still haven't got the hang of secrets either, and there's a couple of instances of the infamous E4M3 earrape - as well as mandatory secrets but there were less of those here than in Serenity, and mostly easy to find. The worst offender for me was when I spent a good 10 minutes searching for the blue key in E2M3 - only to find out it was in an unmarked secret behind an inconspicuous looking marble face.

 

As a result I think my least favourite maps here were E2M2 and 3. This had me worried about the remaining levels, but they turned out to be pretty good. Particularly liked 5 and 7.

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NuMetalManiak

  
old skool stuff.

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Guest

  
Great Wads. I'm use Wad of ultimatesd3mod.wad + patch v4.9. Monsters arms and artefacts in doom 3

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Unknown date

  
Pure brilliance and so much genius. 5/5 easily.

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Unknown date

  
4/5 - Composition is better than Serenity though I think ditching the gimmicks robs the set of some of its predecessor's charm. I recommend you don't pistol start these maps unless you're a masochist. As already mentioned, beware E2M2. -KMX E XII

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Unknown date

  
Better than it's prequel, this gets 5 stars for something from 1994. teutic and aliens are probably the only 1994 episodes that compete with this.

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Unknown date

  
Above review states it fairly well. It's still fun today, and it doesn't look "ugly", even if architecture is really basic for today. For me an instant 5/5, it's such a classic :)

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Unknown date

  
Kicks the shit out of modern wads.

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Unknown date

  
Unlike Serenity, I can't really pick weak links here. Not even close to what you'd expect today but all eight levels are done quite competently. Recommended.

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Unknown date

  
This is kinda dated nowadays but it was one of
the very best early Doom wads, so you should
probably still try it out.

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Unknown date

  
Again what I wrote about serenity. Massive gameplay, great ideas, funny design, also love the letter sectors and the graphics at the end level. 5/5 - Optimus

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Unknown date

  
Just repeat what the person above me said.

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Unknown date

  
This was the second of three early episode replacements (the third was Infinity, id=2016). Like the others it's humdrum by modern standards, but exceptional for 1994, with - gasp - lighting effects, progression, architecture, good-looking textures etc. The gameplay is still generally solid, but e.g. E2M2 has an awful maze in it, and the authors had a fondness for barrels and lost souls that seems pathological. Good stuff tho'

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Unknown date

  
It's a bit better than the first. Definitely more polished with better architecture, faked light sourcing, and some traps. The showdown is way too easy, though. The music is abyssmal, taken mostly from poorly done midis ripped off from movie soundtracks. And for some God-forsaken reason they threw in some lounge music. I don't wish to listen to lounge music while I'm killing demons, thanks. Skip the music and you might have fun. 3.5/5 --LBG

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Unknown date

  
Eternity is a much better episode than its prequel, with detailed, fun maps (for 1994) as opposed to the boring, endless levels of Serenity. While it hasn't aged well, and it's not the best add-on of its time, it's still very fun to play. The only flaw is that the wad could've used more playtesting, especially on E2M2. Also, don't bother with the additional music wad, it sucks. 3.5/5

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Unknown date

  
Perhaps the best of the Serenity series... Design tends to be repetitive, making me think the author (Holger Nathrath) was simply drawing out the maps without much planning. E2M3, E2M4, E2M5, E2M6 -- all great. Don't be stopped by frustrating E2M2 (you'll probably have to cheat.) Even most of the music is good. Too bad E2M8 is more letdown than the other showdowns. Over all, 4/5 -- Ebon.

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Unknown date

  
Good!! Download now!!

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Unknown date

  
Fun and challenging. Plus I like the "lounge music". That poor guy who complains about it in another review needs to work on developing a sense of irony. :-)

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Unknown date

  
Definitely an improvement over Eternity and one of the best wads of 1994. Absolutely blows other wads of the era out of the water. The architecture is starting to become a little more interesting, and the gameplay a little more balanced. Still, those damn lost souls... 5/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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