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SERENITY II aka ETERNITY (v1.1)

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About This File

This set of 8 levels has been made with the word quality in mind. It's Mind here, not Muscles! We have tried to find a good mixture of action, architecture and adrenaline. Some of the levels may be a breeze, others may be a real pain in the *ss. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very though places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed one or more (valuable!) hidden rooms (which contain power-ups, weapons and/or ammo). Hidden rooms, as said before, can always be recognized in some way (different texture, different light-level, etc.).


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Eris Falling

  

The sequel to Serenity, and a better WAD all round. By this point the authors were obviously more experienced mappers and it shows in both visuals and gameplay, with both these aspects being of generally better quality than even Serenity's better maps.

 

Overall, this is more challenging than Serenity, but once again the difficulty progression is a bit backward, with E2M2 reaching borderline bullshit territory with its scarcity of ammo, health and forced damaging floor runs, making the map more frustrating than anything else. After this the difficulty drops off, and although it does start to climb slightly over the remainder of the WAD, I feel that this is the same as Serenity in that the hardest maps were at the start.

 

They still haven't got the hang of secrets either, and there's a couple of instances of the infamous E4M3 earrape - as well as mandatory secrets but there were less of those here than in Serenity, and mostly easy to find. The worst offender for me was when I spent a good 10 minutes searching for the blue key in E2M3 - only to find out it was in an unmarked secret behind an inconspicuous looking marble face.

 

As a result I think my least favourite maps here were E2M2 and 3. This had me worried about the remaining levels, but they turned out to be pretty good. Particularly liked 5 and 7.

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NuMetalManiak

  
old skool stuff.

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Guest

  
Great Wads. I'm use Wad of ultimatesd3mod.wad + patch v4.9. Monsters arms and artefacts in doom 3

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Unknown date

  
Pure brilliance and so much genius. 5/5 easily.

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Unknown date

  
4/5 - Composition is better than Serenity though I think ditching the gimmicks robs the set of some of its predecessor's charm. I recommend you don't pistol start these maps unless you're a masochist. As already mentioned, beware E2M2. -KMX E XII

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Unknown date

  
Better than it's prequel, this gets 5 stars for something from 1994. teutic and aliens are probably the only 1994 episodes that compete with this.

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Unknown date

  
Above review states it fairly well. It's still fun today, and it doesn't look "ugly", even if architecture is really basic for today. For me an instant 5/5, it's such a classic :)

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Unknown date

  
Kicks the shit out of modern wads.

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Unknown date

  
Unlike Serenity, I can't really pick weak links here. Not even close to what you'd expect today but all eight levels are done quite competently. Recommended.

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Unknown date

  
This is kinda dated nowadays but it was one of
the very best early Doom wads, so you should
probably still try it out.

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Unknown date

  
Again what I wrote about serenity. Massive gameplay, great ideas, funny design, also love the letter sectors and the graphics at the end level. 5/5 - Optimus

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Unknown date

  
Just repeat what the person above me said.

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Unknown date

  
This was the second of three early episode replacements (the third was Infinity, id=2016). Like the others it's humdrum by modern standards, but exceptional for 1994, with - gasp - lighting effects, progression, architecture, good-looking textures etc. The gameplay is still generally solid, but e.g. E2M2 has an awful maze in it, and the authors had a fondness for barrels and lost souls that seems pathological. Good stuff tho'

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Unknown date

  
It's a bit better than the first. Definitely more polished with better architecture, faked light sourcing, and some traps. The showdown is way too easy, though. The music is abyssmal, taken mostly from poorly done midis ripped off from movie soundtracks. And for some God-forsaken reason they threw in some lounge music. I don't wish to listen to lounge music while I'm killing demons, thanks. Skip the music and you might have fun. 3.5/5 --LBG

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Unknown date

  
Eternity is a much better episode than its prequel, with detailed, fun maps (for 1994) as opposed to the boring, endless levels of Serenity. While it hasn't aged well, and it's not the best add-on of its time, it's still very fun to play. The only flaw is that the wad could've used more playtesting, especially on E2M2. Also, don't bother with the additional music wad, it sucks. 3.5/5

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Unknown date

  
Perhaps the best of the Serenity series... Design tends to be repetitive, making me think the author (Holger Nathrath) was simply drawing out the maps without much planning. E2M3, E2M4, E2M5, E2M6 -- all great. Don't be stopped by frustrating E2M2 (you'll probably have to cheat.) Even most of the music is good. Too bad E2M8 is more letdown than the other showdowns. Over all, 4/5 -- Ebon.

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Unknown date

  
Good!! Download now!!

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Unknown date

  
Fun and challenging. Plus I like the "lounge music". That poor guy who complains about it in another review needs to work on developing a sense of irony. :-)

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Unknown date

  
Definitely an improvement over Eternity and one of the best wads of 1994. Absolutely blows other wads of the era out of the water. The architecture is starting to become a little more interesting, and the gameplay a little more balanced. Still, those damn lost souls... 5/5

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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