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Death Tormention II

   (23 reviews)
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About This File

The fantasic sequel to Death Tormention I with 8 supremley evil levels designed from scratch just for The Ultimate Doom. The levels are much harder than Death Tormention I. There are lots of traps throughout, etc. The style is just like id's E4, medieval. There's not much to say, load this up in The Ultimate Doom and take a real blast with 8 all new levels never seen before.

Every secret level in the original 3 DOOM episodes have been replaced with new ones.

To run a wad type

C:>doom -file xxxxxxxx.wad_

xxxxx is the name of the wad file.


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Unknown date

  
Awesome episode. Better architecture and more advanced maps than first DT, but good gameplay and E4 style well preserved. Although be aware you may have seen two maps here already; E4M2-->mildly modified Map24 of twzone2.wad, E4M5-->same as pe4m_se.wad. But 7 fantastic new levels make up for it, and earn this episode its 5/5; very highly recommended!

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Unknown date

  
The above two reviews: dead wrong. ^^ because the first part is not better, ^ because the third part is better. It's pretty clear to me that, in just about every conceivable aspect, the episodes in this series improve as they progress. This wad gets 4/5 (dt1 gets 3/5 and dt3 gets 5/5).

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Unknown date

  
I agree with the above. Well, maybe not my alltime favorite, but I love it, hands down. You MUST DOWNLOAD THIS NOW!!

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Guest

Unknown date

  
Nothing special

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Guest

Unknown date

  
Not really in style with E4, i.e. the levels aren't organic like original E4, they're rather blocky, linear and quite bright... Episode 4 was quite dark and congested, with many flooded/moated places, you know (do check levels 1,2,5,6,9 and the others). I think Crusades.wad still marks one of the best E4 remakes. Not to say this episode sucks. It has its challenges and design perks. Let's call it pcorf style shall we? :) 4/5

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Unknown date

  
I am bothered by the previous 2 reviews (especially the previous review) not giving 5/5. There is no reason in the world this shouldn't get a 5. It is a fantastic episode mimicing the style of the original E4, with fun, challenging gameplay. It's tough to fault the architecture - it isn't uber-detailed, but it certainly is pretty enough, and maintains the E4 feel. You should play this now, then dive straight into DT3, which puts even this episode to shame! Still definately 5/5

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Unknown date

  
DT3 is even better, but stll can't give this any less than 5 stars, as it is a fantastic episode. Well worth playing.

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Unknown date

  
Everything about this awesome new 4th episode for The Ultimate Doom is just that - LEGENDARY. The sectors are carved out perfectly with complexity, the symmetry is mathematically accurate, the textures are chosen very well, the enemies are placed just right with lots of attention paid to difficulty levels. The music is DOOM MUSIC (not that boring shit that people try to make), meaning that it gets you ready to kill. This is definitely worth the download, so get it now!

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Unknown date

  
My favourite Ultimate Doom episode.

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Unknown date

  
In no way can this mimic Episode 4's style. It's too linear and uniform, for starters. Episode 4 was either too crowded or too tame. Maps were also more or less bright. Here, every direction points right ahead, square-shaped blue-yellow-red-free hubs are common, side doors are usually barred, and the music isn't very well suited to Doom. 3 out of 5.

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Unknown date

  
First and third parts are better. 4/5

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Unknown date

  
Gotta disagree with the above comment. Definitely the best of the series, and arguably the best "Corfiatis et al." project (the other contender for that status being 2002ADO, especially before it got jerked about with unnecessary re-releases). Anyway, DT2 is an awesome episode.

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Unknown date

  
There is no reason in the world this should get a 5. I dislike this careless pcorf style. Crusades ten times better. ** /hth

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Unknown date

  
I agree with the above review. 5/5

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  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
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